Autodesk University
Exploration of Nonlinear Design Workflow
Instructional Demo    AS227200
August Miller
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, Dean Demko
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Description

A nonlinear workflow provides the flexibility to quickly and efficiently modify a design at any phase of the architectural process, with real-time results. Through parametric design and linked multiprogram models, designers can utilize the strengths of each tool separately while keeping within a larger overall framework—from massing to façade to detail to visualizations. This provides the capacity to have a process that can react quickly to changes—whether in design or detailing—that can link back and forth with design, visualization, and documentation tools (specifically Rhino, Grasshopper, Revit software, 3ds Max software, and Unreal Engine). This demonstration will move quickly through this process, showing the use of each tool along the workflow, as well as the ways to link these programs into a web of tools. It is the goal of the demonstration to illustrate the strengths, potential pitfalls, and various processes of developing a nonlinear workflow.

Key Learnings

  • Understand the concept of multilinked models
  • Learn how to use one or multiple techniques to link models between a variety of programs
  • Learn how to move easily between scripting, modeling, and visualization
  • Learn how to do a quick iteration between 3ds Max and Unreal Engine using Datasmith

Speakers


 August Miller
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 Dean Demko
Dean Demko has 19 years of experience in the AEC industry focusing on technology, including BIM, parametric modeling (Catia / Revit), VR/AR, automation, and software development. In 2008, Dean started working at Gehry Technologies, where he consulted for architects, engineers, contractors, and owners, including: Asymptote Architects, USC, Disney Imagineers, and Gehry Partners where he managed the Abu Dhabi Guggenheim and many other international and multinational projects. His experience working on Frank Gehry projects allowed him to work on many sophisticated, large scale, and complex projects, which required a high level of comprehension for technology. He is now the Design Applications Manager (VDC) at Perkins + Will where he leads the Los Angeles office’s technology innovation for Architectural design.
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Visualization designer at the Perkins+Will Seattle Office. I graduated with a degree in Virtual Technology and Design in 2015. Render engines and game engines are my passion and I enjoy making the virtual that much more real.
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