Transitioning from a traditional workflow to a Building Information Modeling (BIM) process is a challenge-a challenge that requires problem solving, constant training, lateral thinking, skill developing, and lots of practice. There are many ways to spread this kind of knowledge, and a traditional approach may not be the more successful. Through the principles of L-D-A (lecture-demo-action) and game design techniques, this class will explore a different approach to teaching BIM through the gamification of a pathway that leads from the old ways of working to the new practice. This is suitable not only for architects, but also for owners and operators who want to approach the subject of BIM through an engaging, effective way.
- Discover how to deal with training in a way that goes beyond the classroom and into the practice
- Learn how to apply game-design techniques to Revit training
- Learn how to set up a gamified pathway to knowledge and scale it down (or up) based on needs
- Learn team management skills through a practical experience
Interior designer, construction-site animal, writer, and Building Information Modeling (BIM) coordinator, Chiara Rizzarda started using Revit software in 2008. Then life took over. Acting as site surveyor for a leading designer, she worked on projects basking in historical heritage around Europe and the Middle East. After settling down, she opened Revit software again, and Italy seemed ready for BIM. She started working as a BIM coordinator, and currently employs BIM even to make coffee. She went back to living in Milan, Italy, where she was born. Her pronunciation has gotten so confused in her many travels that nobody believes she’s Italian. She’s an Autodesk Certified Instructor, and currently gives lectures and teaches Revit software in northern Italy. Rizzarda holds the position of BIM coordinator at Citterio Viel & Partners, the leading architectural and design firm in Italy, and she was an Autodesk Customer Success Story in 2015.
Gabriele Gallo studied History at the University of Turin and worked for five years as a site surveyor and accountant for the construction industry. Right before his thirties he gave studies another shot and entered the Event Horizon School of Digital Art. There he graduated with an insane obsession for the design similarities between games and architecture, specializing in the gamification of educational processes. The madness in his eyes was there well before that.As a student he worked as Quality Assurance for the couch multiplayer Hyperdrive Massacre (2015 pc Steam) and the futuristic racing Redout (2016 pc Steam, 2017 XBOX, Playstation) for Turin’s indie developer 34BigThings.He’s currently Lead Designer in Event Horizon Studios and alternate between video games production, teaching and tutoring Design courses. With the Studios he published the arcade mobile Pulse (2016 Android & iOS) and the turn based tactics Goblin Squad (2017 pc Steam).He play, solve problems and love doing so.
Claudio Vittori Antisari is an architect specialized in BIM and computational design, currently working as BIM manager at Citterio-Viel & Partners, a full-BIM leading architectural firm based in Milan, Italy. During his last 7 years of experience, he got the opportunity to move to different BIM roles in different world areas—from BIM researcher to BIM consultant up to BIM manager. This exposure gave him a deep understanding of the BIM process for architectural offices. Nowadays he spends most of his time helping architects to improve efficiency and effectiveness in building design. He participates actively in the BIM national debate, taking part in BIM-related events and conferences, participating in university research groups, and giving his consultancy to governance project.