Learn to combine logical modeling practices with the powerful FBX file interface, and discover the potential of your Revit software models in 3ds Max software and real-time environments. In this class we will explore the benefits of the Revit software feature setsuch as level of detail, material appearance, element IDs, model categories, and many moreto create visualizations in external applications using the FBX file format as our main pipeline. Our journey will begin in Revit, followed by 3d Studio Max, and finally the Unity3d game engine. Examples will include a small standalone project as well as a large athletics complex.
- Learn how to establish logical strategies for structuring model information
- Learn how to use the FBX format to export and update models to external applications
- Learn how to navigate the model structure to modify materials and elements
- Learn how to update design changes on demand for static and/or real-time rendering
Daniel Dixon has an expansive background that combines engineering, architecture, 3D visualization, and digital fabrication. He began exploring real-time architectural visualization in 2010 while working as a research assistant at Georgia Institute of Technology, and he has been using a variety of Autodesk, Inc., products for the past 13 years in both academic and professional settings. He currently coordinates design, Building Information Modeling (BIM), and visualization at The Beck Group's regional office in Atlanta. Daniel holds a master of science degree in architecture from Georgia Institute of Technology and a bachelor of arts degree in architecture from Florida International University.