The process of designing for retail can be both expensive and time-consuming. This class shows how building stores in a virtual environment reduces the risks associated with physical store mockups, helping to drive both efficient problem-solving and the rapid design iteration required that together can help your customer meet the requirements of the rapidly-changing retail landscape. By taking full advantage of a workflow for moving large-scale architectural projects from Revit® software into a game engine environment using a streamlined approach, this class aims to demonstrate how Unity 3D can act as an efficient design tool for store and space layout planning.
- Explain the benefits of a streamlined workflow for working with large-scale Revit schemes in Unity 3D
- Import large datasets from Revit into Unity 3D and explore the environment in real time
- Grasp the basics of authoring in the Unity 3D environment and understand its possibilities
- Export a Unity 3D environment to a mobile device or to a portable executable file
Darren Brooker has well over a decade's experience working in CG and before jumping ship to Autodesk in 2004, he worked in various roles, mainly as a texture artist and lighting Technical Director. Darren's first job at Cosgrove Hall involved adding CG elements to stop-motion backplates for Andy Pandy, and after this he moved on to various UK architectural, games and post-production facilities. During 2004 he was part of the team at Red Vision that won a BAFTA for Best Visual Effects for their work on Battlefield Britain. Today, Darren manages a technical team of seven technical specialists who between them cover the entire Autodesk M&E portfolio and interface with our key customers, helping them ensure their pipelines are ready for tomorrow's challenges.