Description
The process of designing for retail can be both expensive and time-consuming. This class shows how building stores in a virtual environment reduces the risks associated with physical store mockups, helping to drive both efficient problem-solving and the rapid design iteration required that together can help your customer meet the requirements of the rapidly-changing retail landscape. By taking full advantage of a workflow for moving large-scale architectural projects from Revit® software into a game engine environment using a streamlined approach, this class aims to demonstrate how Unity 3D can act as an efficient design tool for store and space layout planning.
Key Learnings
- Explain the benefits of a streamlined workflow for working with large-scale Revit schemes in Unity 3D
- Import large datasets from Revit into Unity 3D and explore the environment in real time
- Grasp the basics of authoring in the Unity 3D environment and understand its possibilities
- Export a Unity 3D environment to a mobile device or to a portable executable file