Adding joint limits and motion links is a fast way to add realism to the…
QUICK TIP: Rendering Motion Studies
How does that assembly work? Are you sure that component won’t hit that fixture?
These are questions that must be addressed when designing assemblies. The interaction of moving assemblies is essential for any assembly to ensure the form, fit, and function of a design. In Fusion 360, joints assemble components together to simulate the mechanical motion of an assembly. Once all of my components are assembled, I can test to make sure these components don’t collide by clicking and dragging. However, what if I want to test two things moving at the same time?
Let’s introduce motion studies. Different joints are used to drive the motion study. These joints are driven through time by either a distance or angle.
Now let’s take it a step further by rendering that motion study. Why would anyone show their customer, manager, or colleague, an ugly, grey, blocky CAD model when they have an integrated rendering package?
Normally, the second a rendering is started my computer sounds like it is going to take off. Instead of waiting for a render to complete using my local computer, I can send the rendering to the cloud to be processed. While my image is being rendered in the cloud, I am free to do other work on my computer (Great! We keep you working on your next design). Again, let’s take it a step further. We can render a full motion study using the cloud as well.
Watch this video to learn how to create a rendered motion study: