FusionNews highlights the key things that happened over the past week in the Fusion 360…
FusionNews for the week of 1/29 A weekly roundup of community news
FusionNews highlights the key things that happened over the past week in the Fusion 360 Community. New posts every Friday.
From the Fusion 360 Team
We have a quick update today that removes the step-by-step tutorials and prepares us to deliver a better onboarding experience for users new to Fusion 360 in the coming updates in February.
London-based startup, Sensible Object, creates Fabulous Beasts – a new kind of game aiming to bring together the best elements of physical and digital gaming.
Cloning a simulation study can save an enormous amount of time when iterating designs. Take a look at this QUICK TIP to learn how to clone a study and how you can leverage these in new and different ways.
Samuel Bernier of FabShop tells us about his French design studio and how they’re using Fusion 360 to inspire creative innovation.
Attend America’s Most Comprehensive Design & Manufacturing Event and come and see us at the Autodesk and Delcam booth #3277
Attend this session to learn the basics in Fusion 360. This is intended for those out there who are completely new users of Fusion 360 and 3D design. After an introduction to the user interface, time will be spent learning how to navigate, changing workspaces, sketching, and primitive modeling and drawings will be covered.
We will go through a quick overview of Fusion 360, which covers conceptual design, solid modeling and fabrication. You will also see one of our partners, Othermill Machines in action, and see where ‘the rubber meets the road’!
Your Ideas from the Fusion 360 IdeaStation
We take your suggestions very seriously as they help to shape Fusion 360, so please share your ideas and vote for new features / enhancements you would like to see. Here are a few from this week.
It would be quite convenient if there was an option to add material in these areas of negative draft by basically filling in the area created by the nearest zero-draft edges.
When applying contact sets, it would be great if gravity was able to be applied to see how components interact with eachother. This could just be a check box that you can turn off and on when applying contact sets.
I have some very time consuming method to help work-around this, but that cost me lots of time (money).
Thanks to everyone for their suggestions!
Have a story to share? We would love to hear more about you and how you’re using Fusion 360! Shoot me an email at Justin.Hoey@autodesk.com