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From SOLIDWORKS to Fusion 360: My First 2 Weeks
Hello CAD Enthusiasts! My name is Bryce Heventhal and I am an ex-SOLIDWORKS user who recently started a new job on the Fusion 360 team. As part of my new role, I’m excited to create a new blog series that is specifically designed to help other SOLIDWORKS users successfully make the transition to Fusion 360. Trust me, I know learning-curves can be difficult. So my hope is to ease your transition, because I truly believe this tool will help improve any design process.
My CAD Background
For the past nine years, I have been using several different CAD tools, including Pro-E, NX, Rhino, Solid Edge, Tinker CAD, Inventor, AutoCAD, Dassault Systems’ Mechanical Design, SOLIDWORKS, and now Fusion 360. Most of my experience has been with SOLIDWORKS, and who didn’t learn the 2D world using AutoCAD? I have mostly designed in the consumer product space, though I have also designed some heavy machinery as well.
Most recently, I was employed by a SOLIDWORKS reseller where I taught and supported the SOLIDWORKS product line: SOLIDWORKS, SOLIDWORKS Simulation, SOLIDWORKS Electrical, Composer, Mechanical Conceptual (now Mechanical Design) and other tools. Yes, I did get my CSWE.
Coming to Autodesk
I’m currently on my second week here at Autodesk, where I was hired to be the Technical Marketing Manager for Fusion 360. Why did I make the move? I believe in the vision of the Autodesk team and where they are taking Fusion 360. It’s what they call the Future of Making Things, and honestly it’s really exciting to be here!
I have been using Fusion 360 for the past two weeks. There are things about it that have blown my mind in terms of ease of use, but on the other hand there are things that I found challenging due to my ingrained SOLIDWORKS training. So, in this post and posts to follow, I will address the differences between these two tools and hopefully bring forward a few tricks that will help anyone become a more efficient designer, engineer, or fabricator.
I’d like to focus on three specific functions in Fusion 360 that are likely to be of interest to other SOLIDWORKS users:
- T-Splines integration
- The single modeling environment
- “Feature Scope”
T-Splines Reunion
One of the first things that jumped out at me is Fusion 360’s freeform design capability. I had used T-splines several years ago as an add-in for SOLIDWORKS. When they took that away, I gave other add-ins such as power surfacing a chance, but none seemed as easy and intuitive as T-Splines. I would normally end up creating a surface in Rhino and then importing it into SOLIDWORKS, which was a pain when you had finished your design and then the industrial designer decided to change the surface. You can imagine that I was pleasantly surprised to see the T-Splines integration into Fusion 360.
The first reason I love this feature is because of the ease of subdividing a surface into more surfaces (more control points). I am glad to see the T again. This T is created when a patch is divided into more patches, as shown below. Be aware that, the more patches there are, the slower your machine is going to run. The pain with other packages is they can’t create these T-points; therefore, for a model to get a good amount of control points, you will have to increase the density of these control points. As you would suspect, that is going to decrease the performance of your model because of the need to have more control points just to manipulate one small patch of your design. The T-points are also great to add localized complexity on a surface without having to increase the global refinement.
The second important thing about this feature is the workflow for the freeform tool. At any point in the design process, you can edit the surface that was created in “Sculpt” mode. Previously, I had an issue with creating complex surfaces because I didn’t understand how the surface was going to appear aesthetically until it was imported with the rest of the design. When you edit surfaces in other tools, it rolls back to that point when you created that surface, which doesn’t show what the surface looks like relative to other features, surfaces, or components.
I am super excited to see that when a freeform feature is edited in Fusion 360, the rest of the model is still visible, as shown below. This is awesome when you are trying to create great-looking surfaces that match other features or parts in your design. I love tools that make it easy to make changes to a design at any point during a workflow; Fusion 360 makes it that much easier to manipulate surfaces.
Unified Modeling Environment
This next feature took me a minute to fully grasp, but it has already changed the way I design. Fusion 360’s single modeling environment is freakin’ sweet! There are two items that contribute to this unified modeling environment: the browser and the timeline (both shown below). The browser keeps track of the state (hide, show, etc.) of sketches, bodies, joints, and components. Every time a body is created, it is stored in the browser, but the cool thing is you can convert that body into a component, which will start creating your assembly. This makes it super easy to design using the Top-Down design method.
The timeline is located at the bottom of your screen and stores the features created for this design (very similar to the Feature Manager). The cool thing is that the browser and timeline are independent of each other. So it’s like designing in part mode, then deciding that you want to switch to an assembly at any time. I can’t tell you how many times, using other software, I have made a change to the master part and had no idea what parts the change affected. Now, though, I can intuitively create references to other bodies (up to surface, etc.), then decide at any time to start creating an assembly. It makes the Top-Down design method or master modeler technique a piece of cake.
Feature Scope is HIDING?
As an ex-SOLIDWORKS user, missing a “Feature Scope” feature was one of the challenges for me during my switch. I would use the feature scope when I was creating a cut extrude but I would only want the feature to affect one of the bodies or components in the path of the cut extrude. The “Feature Scope” would allow you to select which bodies the feature would cut.
This task is possible to do in Fusion 360; however, this isn’t as intuitive to figure out as a new user. If I have several components or bodies in the path of a cut extrude, I have to first hide the components I don’t want affected by the feature, then do the cut extrude, then show the bodies or components again. This means some extra clicks, but it gets the job done. This workflow will work with several features in place of the “Feature Scope.”
The good news – I sit just a stone’s throw away from the product managers, and I’ve shared my product development ideas. This is great because they truly encourage feedback from both internal and external sources…That means you! This is one of the things I find the most unique and refreshing about Fusion 360 – the product is truly being co-created with the community.
What Do You Think?
I will be adding my thoughts on other features as I continue to explore every corner of Fusion 360; I will also update my comments as we release product updates. Meanwhile, SOLIDWORKS users, ex-SOLIDWORKS users, CAD enthusiasts: I would love to hear what you think about Fusion 360, and any tips that you would like to share with the community in your transition to Fusion 360.
Additional Related Content
From SOLIDWORKS to Fusion 360: Time-Dependent Mates and Hiding Components
From SOLIDWORKS to Fusion 360: Distributed Design, Top Down Modeling & More
Comments
O.Tan
Well to me one of the hardest or annoying part to work in Fusion is in a multi-component environment (assembly) if I want to modify a component (part), I’ll have to either isolate or use the selection command to narrow down to the features I want to edit, no other CAD software require me to do so, I just get in the part and any changes like adding holes, extrude will only affect the part, I can still see the other parts but selecting the extrude tool for example will not allow me to select those part faces.
I understand the way how Fusion 360 handles this in some situation is beneficial but it also has this problem as mentioned above. I wish when I choose to activate a component, it’ll prioritise the selection within the activate component
cekuhnen
The timeline and integration with something like TS is a pretty solid work experience.
Lack of surfacing capabilities is however what I think makes Fusion not competitive at the moment
when you need more control. But I was told that the advanced surfacing will make an introduction into Fusion
somewhat next year.
Devon Sowell
I too am a 16 year user of SOLIDWORKS now working in F360 also. Please keep this topic going. Thanks, Devon Sowell
BryceHeven
@O.Tan Yes the “Multi-component environment” has its perks but it also has some caveats to the way a designer must navigate their design process. On June 20th (this Saturday), Fusion 360 will be introducing a new enhancement called distributed design. This will be very similar to the functionality in traditional CAD tools. A designer will be able to insert components into the assembly and they will be fully linked to the original component; therefore, if design changes are made to the component they will propagate to the assembly. There is a good video on how this process will work inside Fusion at the following post: http://forums.autodesk.com/t5/design-differently/june-product-update-preview/ba-p/56744
@cekuhnen What type of advanced surfacing are you missing? I have been using a combination of the freeform capabilities and patching features inside Fusion 360 to create high quality surfaces up until this point.
@Anonymous (Devon Sowell) I will keep this going. I will also get more in depth with some new features.
cekuhnen
@BryceHeven
Here is a short list of what I am missing in Fusion:
Loft cannot loft into simple straight sections
(need multiple loft commands for that)
Loft “Rails” do not have G1 G2 G3
Patch G1 G2 do not have weight controlls
Patch does not allow you to per edge define G0 G1 G2
Patch collapses and does not work like sqaure tool in Alias when patching a rounded corner
(You cannot use Loft Rail instead because Rails are not surface continuity)
Fillet G2 has no weight option
Fillet has no chord function
There is no multi plend tool to patch – Fusion patch sometimes works but the surface is draped and trimmed.
There is ability to show curvature graphs over surfaces without projecting curves onto those surfaces first and using CC on them.
Sketch engine has no CV curve, curve align, or blend curves
(G1 G2 constraints are a paint to use when all you need is a blend)
Sketch does not have a rotate or scale function.
Less needed but pretty good to have:
There is no bend lattice or such deformation tool
There are no surface flow pattern tools
This should not say Fusion has not good tools – in many areas it does but that is not concistent.
For example G2 fillets are less useful for me when I cannot weight them.
And when those are features you rely on like Rail or patch individual G1 G2 G3 sets then well the tool is not usable and you start trying to work around the software limitations and make the design more complex then needed.
cekuhnen
Since you are from SolidWorks which is a market leader, how do you compare it against Fusion actually? Where do you see Fusions stronger side or where does Fusion solve a workflow better? Where does SolidWorks have the upper hand (still
)?
I am asking because many ask us to rather teach SW and not Fusion here at Wayne State University and I am always open for good selling points.
Main reason for us sofar is simply also the price point (free for students) and the cloud sharing of files, so I can remotely collaborate with them.
BryceHeven
@cekuhnen I would have to agree the accessibility to retrieve files from anywhere on MAC or PC is a huge selling point for me as well. I can’t tell you how many times I had to VPN into a work server to get just one file that I was missing. I can’t imagine what it used to be like to collaborate with hundreds of students who had their files all on their local machine in a messy file structure before Fusion 360.
In the comparison of SOLIDWORKS to fusion, there are obviously many similarities. I think fusion sets it self apart because it is trying to solve the problems that arise throughout an entire design process, rather than just the CAD portion. Fusion has an integrated solution for several aspects of the design process. This will allow for a team to evaluate more iterations of a design during a design cycle. Also, several things are coming that will set this apart from other tools (Finite Element Analysis, etc.). These will be integrated into Fusion 360 and there wont be an extra module that you have to purchase.
But to talk about the CAD portion, there are some unique workflows that can be done in Fusion that I haven’t seen in any other CAD tools out there. The Top Down design functionality is awesome!!! Also, with the release over the weekend, the distributed design functionality will allow Bottom – Up assembly modeling work just like any other tool (maybe better because of the integration with the cloud). With this release it just shows Fusion 360 is adding a lot of functionality tailored around requests from the community.
I think SOLIDWORKS still has the upper hand in certain niche features (i.e. Tubing) that are awesome when used but are used very rarely. They have certain features that are targeted at small groups that work very well for that select group; however, if i wasn’t working for a tube bending manufacturer, I wouldn’t need to know the XYZs of a compound bend. I would let my tube bender manufacturer figure that information out.
danielsethpearl
Some tube/pipe/weldment tools would be really really nice to have in fusion. There are tons of hobbyist car guys who use the ones in SW to design roll cages and tube buggies. Its also really nice for mechanical systems, I was drawing some hydraulic stuff and needed to add some nice Swagelok tubing and I had a hell of a time the other day trying to do it (was trying to extrude a circle along a 3d line which in itself was REALLY hard to define).
The weldment tools are actually pretty popular.
markn-cy
can you easily open a Solidworks part or assembly in Fusion, and also save a Fusion part or assembly as a Solidworks part or assemby file ?
obasogie.okpamen
Hi, Obasogie here,
A Mechanical Engineering student of Landmark University, Nigeria.
My second week of using the fusion platform and comparing to RHINO and SOLIDWORKS which I have been using for about eight years now. I believe Autodesk have done something amazing here.
This platform makes CAD so much more approachable and friendly.
Especially for students who think CAD is just too brainy and tasking.
I can simply say it’s going to be the ultimate CAD teaching software, no doubt.
But more work should be put into the work-space, especially selection of Assembly parts without interference.
I really can’t complain about any other thing though cause come to think of it.
It’s free for students and pretty much handles all our projects so conveniently well.
It’s a cool CAD software.
Just what is missing.
Thank you.
Bryce Heventhal
Great to hear Obasogie.
We will have some more selection options, but make sure you try out the selection tools under the select button in the toolbar. Best of luck
-Bryce
obasogie.okpamen
About 10 months now of using Fusion 360. At this point I have completely left being Solid works and Rhino. The plugin to use Keyshot for rendering and the android Fusion 360 app further enforced my choice. Fusion all the way. Great job Autodesk.