Description
In this class, we will cover the workflows to create a game from your InfraWorks 360 software designs. The workflow will cover exporting your InfraWorks 360 model, harnessing 3ds Max software, and then using Stingray game engine to create the game. This session features Autodesk Stingray, 3ds Max, and InfraWorks 360.
Key Learnings
- Gain an excellent understanding of the technical workflow that takes an InfraWorks 360 model to 3ds Max and into Stingray
- Understand some of the limitations of using large data sets in gaming engines
- Understand the controls and features of the game inside Stingray
- Discover new ways to visualize your designs