3ds Max software is a mature 3D digital content creation package, widely used in the video game industry and by numerous television and visual effects studios. And it is a standard in design and architectural visualization. With the recent addition and democratization of the Arnold renderer, creating stunning imagery and video has never been more accessible. Arnold now brings the visual quality of Hollywood blockbuster movies back home to 3ds Max. In this session, you’ll learn how to import any CAD models in 3ds Max. Then, we’ll show how to create and edit shaders and build realistic lighting setup in an interactive environment. Next, we’ll see how to capitalize on out-of-the-box features to bring your designs to life, such as 3ds Max Fluids to simulate physically accurate liquids and nCloth to generate realistic fabric type objects. Last, we’ll look at flexible techniques for final project delivery. You might also have a chance to see what's coming next! Take your viz game to the next level with Arnold and 3ds Max. Brute force for all!
- Learn how to import any CAD models in 3ds Max
- Learn how to create and edit shaders and build a realistic lighting setup in an interactive environment
- Learn how to capitalize on 3ds Max Fluids to simulate physically accurate liquids, and nCloth to generate realistic fabric-type objects
- Understand flexible techniques for final project delivery