Autodesk University
Revit to 3ds Max Workflows for Realistic Rendering with NVIDIA Iray
Instructional demo    DV15437
Scott Dewoody
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Description

Back by popular demand! Learn how to maximize productivity between designing in Revit software and rendering in 3ds Max software with NVIDIA’s Iray rendering engine. Discover all the settings and tricks you can use to properly set up a Revit model to make the transition into 3ds Max software as effective as possible. Once in 3ds Max software, all the work done in Revit software will transfer over, enabling more time for rendering and less time spent worrying about the design. The simplicity, accuracy, and speed of Iray will help the user create believable-looking renderings in the same way that a photographer would photograph a physical space. In the end, users will gain the knowledge of how to set up a seamless pipeline between Revit software and 3ds Max software in order to help streamline the rendering process across any scale of a project. This session features 3ds Max and Revit Architecture. AIA Approved

Key Learnings

  • Learn how to effectively set up the Revit model for linking
  • Learn the different settings to take into account to link Revit into 3ds Max
  • Learn how to effectively use different lights, materials, and cameras inside of 3ds Max
  • Learn how to effectively output renderings using NVIDIA Iray

Speakers

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Scott DeWoody has always had an affinity for art and technology. After seeing the animation being done through computers, he knew he could combine the two. In 2007, he graduated from The Art Institute of Houston with a bachelor’s degree in media arts and animation. There, he focused on lighting and rendering techniques using 3ds Max software, V-Ray for 3ds Max, and Adobe Photoshop software. A day does not go by when he is not using one of these applications. Image quality and workflow are the top priorities in his work. He is constantly studying color theory, composition, and new ways to produce the most effective possible results. He has worked at M. Arthur Gensler Jr. & Associates (Gensler), for the past 8 years as a visualization artist and manager. He has worked for numerous clients, including NVIDIA Corporation, ExxonMobil, and so many more. Currently, he is exploring the new possibilities of architecture in the interactive space with gaming platforms, augmented reality, and virtual reality.
[up-60UrkYEeMrPgbFv54CEFuA%3D%3D-firstName] [up-60UrkYEeMrPgbFv54CEFuA%3D%3D-lastName]
[up-60UrkYEeMrPgbFv54CEFuA%3D%3D-badges]
[up-60UrkYEeMrPgbFv54CEFuA%3D%3D-firstName] [up-60UrkYEeMrPgbFv54CEFuA%3D%3D-lastName]
[up-60UrkYEeMrPgbFv54CEFuA%3D%3D-jobTitle]
[up-60UrkYEeMrPgbFv54CEFuA%3D%3D-company]
[up-60UrkYEeMrPgbFv54CEFuA%3D%3D-metrics]

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