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AU Class
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Create Realistic Water Features and Fountains Using 3ds Max Fluids

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    Description

    Many architectural designs incorporate a water feature as a prominent visual component of the structure. This class explains how to implement 3ds Max Fluids for the creation of these features. This class will take you through the process of creating animated water fountains and tranquil waterfalls that can be found in a variety of landscapes. You’ll learn how to simulate water flow using 3ds Max Fluids and the Motion Field Space Warp. Apply a custom material to render realistic water. This class will step through the process of building a fluid flow from beginning to end using the capabilities built into the 3ds Max liquid fluid dynamics system.

    Key Learnings

    • Learn how to create a liquid simulation to simulate fountains and other water features
    • Learn how to configure the fluid simulation for water features
    • Learn how to assign a Motion Field space warp that affects the flow of the water
    • Learn how to apply materials and render the fluid using the Arnold renderer

    Tags

    Product
    3ds Max
    Arnold
    Revit
    Industries
    Architecture
    MEP engineering
    Structural engineering
    Topics
    Animation & Visual Effects
    Visualization
    Simulation & Analysis
    3D Modeling
    Water Simulation
    Visual Effects
    Rendering
    Motion Graphics
    Animation
    Project Execution
    Building Design
    Design