While designing in Fusion 360, joint previews, sketches and work planes need to be turned…
QUICK TIP: Object Snap in Sculpt
In today’s QUICK TIP, I want to show you something one of our sculpting guru’s showed me a little while back: object snap in sculpt mode. What this does is gives you the chance to use parametrically driven sketches or geometry, to help drive your sculpted designs. In the following video, I’ll use this technique to help optimize the shape of this car body Grant submitted to the Fusion 360 gallery:
Once a vertex has snapped, you can easily move it along the object, however, one thing that needs to be noted is that that if you move the object later, the sculpted body will not follow. The good news is that they can be reattached with ease.
Anyway, hope that helps! Have a great week!