Don’t let the name of this QUICK TIP mislead you. Although we’ll be addressing the creation of domes and points in designs, we’ll also be covering a couple of sculpting tips as I revisit something I’ve made about 50 times before…a crane hook. Designing one of these without sculpting used to take serious effort, due to the method used; a loft that required tons of sketches made at odd angles, requiring an equal number of reference planes. Now, using sculpting in Fusion 360, enables me the freedom to alter direction and cross sectional area with intuitive controls. Check out the video below:
As you saw, there are a number of different ways to accomplish the point at the end of the hook. Some might consider this confusing, but in the end that level of flexibility and fine tuning are required depending on the requirements. To learn more about these requirements and intent (G1 v G2?!), make sure to check out this handy reference.
I hope that helps! This was from a user submitted question, so don’t hesitate to reach out to me if you want to see something else!