We made some critical fixes to ensure better stability during startup, prevent graphics-related crashes, and…
May 7, 2016 Update – What’s New
Welcome to another Fusion 360 update where we deliver the latest and greatest so you can be more productive and get things done faster. This update includes some notable improvements in 2D drawings, modeling, rendering, CAM and our data management infrastructure. let’s walk through it together, shall we?
Now watch me WIP, watch me DM…DM
Remember WIP DM (Work-in-progress data management)? Boy we sure do, and we’ve been very busy at it, wrenching on the this significant upgrade to our cloud data management infrastructure, upgrading it, making sure that everything is bolted down and is connected properly. You will notice some things feel snappier and that’s good and all, but this will also make so much more possible.
Things might not look different as far as the new WIP DM, but this update represents an important internal milestone for us, and takes us another step towards enabling more powerful data management and collaboration workflows such as the much talked about branching and merging experience we’ve been designing. We’ll definitely keep you in the loop as we start revealing the new capabilities these improvements make possible.
New Features added to 2D Drawings
Support for Cosmetic Threads 
2D drawings now supports threads (mentioned in this IdeaStation idea). If you have a design that has threads on some of its parts, you know that the Thread tool lets you toggle between cosmetic threads or modeled threads. Having modeled threads may look awesome, but it puts more of a load on your machine to compute, especially as your designs get more and more complex.
Now when you create a drawing of your design, you can have thread edges turned on or off in the View Properties dialog.
Having it on will display where your cosmetic threads are. Keep in mind that this is displayed differently in ASME and ISO standards. Here they are in a side-by-side comparison.
ASME – cosmetic threads are represented by the dashed lines.
ISO – cosmetic threads are represented by solid lines.
Text Property Editor
Previously when you wanted to annotate a specific area of a design, or call something out with a blurb, all you had was the ability to write text without any way to format it. Now you have some basic text editing capabilities such as text height, style, and a selection of fonts at your fingertips.
Surface Texture Symbol 
It’s important to communicate in a drawing what kind of finish you want on your designs. As part of our efforts to provide more annotation tools, we now have Surface Texture under the Symbol drop down menu that lets you do just that. For those not familiar with Surface Texture and what each symbol type means, here is a useful surface finishes/textures Wiki page that should get you up-to-speed.
Border and Title Block Visibility
So what if you didn’t need a title block or border when you created a 2D drawing and just wanted them gone? Before you were able to delete them yet couldn’t get them back, but now you can turn them on and off by going to the Sheet Settings option at the bottom and checking whether you want to display them or not.
In addition to these features, we’ve also made a ton of fixes in the 2D drawings space. Here are some of the more notable ones:
- There were some designs where you couldn’t export a drawing from the details page of A360. This has been fixed.
- There were instances where if you made a change to your design, saved it, and went back to it’s associated drawing, you didn’t get prompted that the design is out-of-date/options to update. Now Fusion will let you know that your design is out-of-date.
Select and Get Simple Measurements 
We love it when a plan comes together, and we’re happy to report that one of the highest voted ideas on the IdeaStation made it into this update. TMC.Engineering submitted this IdeaStation idea around having simple measurements appear when you select something on your design, without needing to use the Measure tool explicitly. This idea accrued 124 votes, and we’re glad to see it become a permanent feature of the product. Way to go community!
Mirror, mirror on the wall…let me mirror components? 
Another popular IdeaStation idea by KirillChepizhko and roambotics_scott (here and here) is now a reality; you now have the option to mirror components with the Mirror command! Simply pick the component you want to mirror, then select the plane you want to use as the mirror plane, and you’ve got mirrored components.
Autocomplete Parameters Now Available 
Another IdeaStation idea submitted here by Helmi74 and here by CabbageCraig was around being able to type in a letter within sketch dimensions and have Fusion autocomplete the name for you if you have custom parameters set within your parameters dialog. Now you can. Hooray!
Local Background Rendering 
Good news! StefanLazic, you’ll really appreciate this since you posted it in the IdeaStation. You now have the ability to use the same rendering workflow for local rendering, as you had for cloud rendering. This means you can render designs to a preset or custom size and resolution on your desktop in the background while you continue to work. Here’s how this works:
The rendering icons have been updated to show two ways to render:
In-canvas render will kick off the same real-time interactive rendering behavior as it was before.
Render lets you choose between background cloud rendering and local rendering.
When you change it to local rendering, turn on Advanced settings to reveal more options to adjust the quality of your render. You can also set a custom image size, with the max being 4000 x 4000 pixels at 72 pixels per inch.
When you hit render, the software will do its magic and save the data for background local rendering. You’ll see a couple of notifications, and once it’s ready, it’ll begin to render. At this point, you can continue to work on your design.
When the rendering is finished, it will appear in the Rendering Gallery where you can preview the render, re-render, or save it.
So we heard you want to rotate SVGs 
There’s been a lot of talk (also as an IdeaStation idea) around how to better manipulate SVGs for making logos in Fusion, like rotate and resize. Previously I’ve posted a work-around of how to do it, but now when you import a SVG, you’ll get a preview of what it looks like and rotate it before you place the SVG. Better yet, we got rid of all those sketch points that come in so now when your SVG is placed, it looks nice and clean.
Graphic Improvements
- We also improved our Depth of Field (DoF) feature where previously if you picked the area where you want your focus to be, you’d have to pick it again if you played around with your camera angles (pan, zoom, etc). Now Fusion will remember where you placed your point so that you no longer have to pick the area again after zooming in and out.
- In terms of fixes, we found a memory leak issue where the amount of data to render would increase even though the design and rendering settings were unchanged. This is now fixed.
- There was also a weird regression related to a graphics issue where if you applied a Zebra analysis on a T-Spline box, the blue highlight would turn into some sort of a mutated Chia pet. This is now fixed, and let’s never speak of it ever again.
Workflow Improvements
- We’ve heard you say it wasn’t easy finding where/how to import data. Now when new users sign in for the first time, the data panel will open automatically to your first default project with a blurb about how to import existing data, pointing to the upload icon.
- Speaking of data, we now support SolidWorks 2016, Inventor 2017, NX 10 and Catia V5-6R2015 files. Woohoo!
- For some reason the share menu was missing from the Mac system menu bar. Now it’s back!
- There was regression issue on Macs where you weren’t able to insert OBJs as a mesh in Fusion, and if you did, graphics performance became less than optimal. That’s now fixed.
- There was another strange issue where Fusion would crash when you’re trying to exit the software. Talk about irony. This was largely happening on Mac machines running El Capitan. We’ve made a fix that should stop this from happening from now on.
- We found a regression issue where if you wanted to download Meshmixer from the 3D print dialog, nothing would happen. Now it works as it should.
CAM improvements
- Lonniecady posted the idea of adding model override to Turning operations in the CAM workspace. This will allow you to select sketch geometry on the geometry tab in Turning so that you have more control over what material to remove in each step.
- We made fixes to our CAM kernel which fixed many other issues that have been reported in adaptive clearing, toolpath generation, as well as Spiral and turning ID grooving behaviors. One of these issues had to do with how the tool was only retracting to X0 instead of all the way to the defined retract plane when Resh Machining was on. Now it will go all the way to the Retract plane every time.
- We also fixed some nasty reproducible crash issues around selecting an open contour in the 2D pocket command, selecting curves as geometry input, as well as copying, deleting, and pasting operations.
- Tool library file extensions have been changed from mytoollibrary.json to a less devspeak extension: .tools. Having a unique extension will make it more easy to identify them from other file formats when you’re importing and exporting tool libraries.
Building out our API
- We fixed a number of bugs in our API related to attributes and incorrect line breaks in our Python API definition so that it is more readable.
- We’ve added the ability to create a new real BrepBody based on an input BrepBody which can be transient. This is possibly only valid in the context of a direct modeling document or a basefeature in a parametric document.
- Some of the command related events (ValidateInputs and InputChanged) don’t provide an easy or intuitive way to get the associated CommandInputs object. @ekinsb and our API gurus have added a new “inputs” property to both of the related eventArgs classes. Winning.
We’ve also added a Test attribute for Fusion entities. The attribute includes:
- ConstructionAxis, ConstructionPoint and ConstructionPlane
- SketchDimensions and GeometricConstraints
- JointOrigin, RigidGroup, AsBuildJoint and Joint classes
- Meshbody class
- Support attribute copy/paste
- Product (asset) and Document classes
Component Behavior Fixes
- Bluelife reported this component copy and paste issue where after a new component was pasted, he was not able to edit the new component’s parameters. We discovered that this was a regression bug, and now it’s fixed.
- There was a bug where if you had referenced designs in your original design, mirrored the reference design, then created a new component, joined the new one with the mirrored, and THEN broke the link on the referenced design, the joint would disappear. The joint should remain, and now it does.
- There were some crash issues related to breaking links and getting the latest of a cross-referenced design. We’re glad to report that these have now been fixed.
- We’ve received crash reports on Fusion crashing when you were using the Move command or when you were creating a joint. Apparently it was related to the Parameters issue, and now it’s been resolved.
Sketching Improvements and Fixes
- There are have been many reports around inserted DXFs having the wrong scale/units. Good news – you can now choose/override units when you insert a DXF 🙂
- Now when you snap a sketch vertex to point outside the sketch environment, Fusion will show a coincident constraint icon.
- You can now pre-select multiple sketch geometry and then add equal constraints on them in a single scoop.
- Previously if you pre-selected sketch geometry and went into the Offset command, your pre-selections would not remain selected. Now they do.
- Robduarte reported this sketch bug where after he created a rectangular pattern in a sketch and switched the Distance Type from Spacing to Extents, it screws up the whole thing. Now it should work as it should.
- There was a weird bug where if you had symmetry constraints applied to the vertical end points of a line and then dragged the line, it wouldn’t remain symmetrical. Now it does.
- There was crash issue where if you edited an existing sketch that was very complex, a circuit board for instance, Fusion would crash. We dug into this and found out that it was graphics related. Now this is fixed.
- When you projected a point of a sketch onto another surface, Fusion would sometime end up crashing. It happened on a couple specific designs, and now it’s fixed.
Again, thanks for your continuous support! We love learning about what you guys are designing with the software, and constantly find ourselves with our jaws dropped after seeing what you guys are sharing. Massive kudos. Onward to the next update!
Keqing and the Fusion team
Want to know what came before this update? Click here or the “Product Updates” category filter below.
Comments
lonniecady
Wow, this is a big one.
Good Job
stanh1
Amazing work. Some really good advancements here.
sultan99
One day Fusion will replace all my 3D tools such a Keyshot, 3D coat and so on… 🙂
banadya
Love it! 🙂
RomanGlushenok
Cool! First of all many thanks for your job! Improve animation work space, please! =)
1. Changeable speed of the camera in the end of each movement (such a “fade out” but for movement).
2. Probably some tracking line for camera.
3. Timeline: make groups for animated objects with a drop-down list function.
4. Render of a specific time interval (from… to…)
5. Render with at least “standard render” quality.
rwetzler
Kudos to the team, you guys rock!
nywelder1
I’d like to offer my greatest appreciation to everyone at Autodesk for all of the work they do. Fusion 360 is far better than my old 3D CAD, Alibre – now called Geomagic. I would like to ask our friends in the Fusion team look at the Alibre/Geomagic files and help folks like me convert our old files into 360 with the greatest of ease. Thanks again, your efforts are greatly appreciated.
tom_gdp
I cannot wait for this update! Nice work.
bmxjeff
Kudos!
chickup@naver.com
wow that’s Goooood!!!!
chickup@naver.com
[korean]알려진 몇가지 오류를 알려드립니다^^
Draft 명령을 썼을 때 타임라인을 롤백 했다가 다시 뒤로 맨 뒤로 돌아오면 가끔 Draft 방향이 반전되는 경우가 있습니다.
Mirror body option을 사용했을 때 역시 마찬가지로 타임라인을 롤백했다가 다시 뒤로 돌아오면 Mirror Body 이름들이 뒤섞여서 색상 정보가 뒤엉키는 경우가 있습니다.
이러한 오류들이 조만간 해결되었으면 합니다.
감사합니다.
chickup@naver.com
[korean]스케치에서 Project 명령으로 투영시킨 선들이 가끔 선행 피처가 수정되면 아주 단순한 수정임에도 불구하고 따라가는 것이 에러가 발생할 경우가 있습니다.
이러한 에러에 대해서도 가까운 시일내에 업데이트가 되었으면 합니다^^
chickup@naver.com
[korean] 여러개의 body를 다중선택한 후에 Property를 보았을 때 여러개의 body의 합산된 물성치가 계산되었으면 합니다.
대표적인 것이 무게인데, 이것이 조금 불편하네요.
chickup@naver.com
[korean]inventor의 스케치 치수와 마찬가지로 치수값을 입력할 때, 다른 치수문자를 클릭하면 해당 치수의 매개변수가 자동으로 링크가 되었으면 합니다^^
chickup@naver.com
[korean]Extrude option에 between option도 추가되었으면 합니다.
오늘 코멘트를 많이 달아서 죄송합니다^^;; 항상 잘 쓰고 있습니다. Fusion 360 팀 화이팅입니다!!
mcramblet
Super excited about the rendering improvements. I’d love to ditch KeyShot and render in Fusion 360, and local rendering is a big step in that direction. With this update, I can really see how much rendering I can move over to Fusion. Keep up the great work on a great CAD tool!
aceent
Thanks to the team for all the hard work. Can’t wait to use the new mirror improvements.
keqingsong
Hey all, really appreciate all your comments and seeing how excited you all are! It means a lot to us.
Riptide360
Woohoo! I love the hardwork and dedication that Autodesk has behind Fusion 360. Your continual improvements and incorporating user feedback is making this a better product every day. Thanks for the details on what’s in this new update!!
Yolmen
Great as always, but! Two words : SHEET METAL Please 🙂
havocworks
Awesome stuff but please please add a hole wizard with drill bit sizes, common bolt sizes, etc. This is the only thing keeping me from switching 100% having to tape tables with values to my desk is a real pain, especially with counter bores. I cant even imagine the pain people who model machinery have to deal with.
K2panman
Getting better and better! Thanks to everyone there at Autodesk for such a great product.
larry.adams1970@gmail.com
Love the new changes, looking forward to working with them. I started on VersaCad years ago, then I went to AutoCad R12 and I have seen it grow since almost the beginning. I have never looked back and love AutoCad. You all have come a long ways from when we started using AutoCad in the 90’s. I never imagined it would get to the point where it getting hard to tell your Render from the real part. The ability to trial the part before actually building has surely saved company countless money. Thank you for such great software and I look forward to where you are going in the future.
imre16
AWESOME WORK! Would love to see “Sheet Metal” than it’s bye bye SW =)
snegahdar
Beautiful work as always
Thanks
Fbch
Really good effort indeed ! Thnx to the staff
jonturner
This product continues to amaze me! Congrats to the dev team for making a great product even better!
folkda
I can’t tell you how much enjoy that I can use the product for no-cost as a “hobbyist” and over 20 yrs experience in CAD. e.g. Pro/E(Creo) and about four years in CATIA (crap-tia) Catia in a nutshell. Sucks. Fusion 360 blows it out of the water from a sketching standpoint. Once it has sheetmetal and constant update/development. . I think it’s going to surpass CRAPtia.
Awsome work guys/gals – Keep it up!
erlendstorsul.opdahl@stud.aho.no
Great update! I just have to chime in, though: When the sheet metal functionality is implemented in Fusion, I am finally letting go of SolidWorks.
CapGuy
Great work dear friends, thanks so much to make us this amazing and wonderful tool !
I guess it is the case, but please I need confirmation : I wonder if for each Fusion360 software update you also update the ‘fusion360.autodesk.com/learning’ manual ?
breylon
THANKS for the update. A GREAT job.
nxt18golf
SVG functionality does not seem to work… when I try to insert an SVG on a face.. nothing shows up now… am I doing something wrong? Is there a new step?
paulmorley@gmail.com
Great update but i do have a question. The Sketch menu has been moved from the center of the toolbar to the left. Can i move this back. I was a bit surprised to see it moved without an obvious way to rearrange it back to how it was. Seems like a non-trivial change to have made to users workflow.
penci
Awesome! Thanks guys!
nywelder1
Typical with ALL updates – BUGS – BUGS and more BUGS! So why doesn’t “GET NEW VERSION” get the new version? Mine says “cannot download new version. Thank you for all of your hard work and the use of the products of your labor and skill.
patconarro
Thanks, can’t wait to test.
jaypozo
Great! Thanks for the update!
ChloeBlattmann
Wow, awesome work! Super excited to use these new features 🙂
camhamilton
Thank you for fixing the Mac bugs! Exiting Fusion was locking up my computer. And a high 5 for fixing the DXF import scaling error. This round of updates is impressive.
johngrimsmo@gmail.com
Woo hoo for simple measurements!!!!!!!!!! I’ve been wanting this one. Although I would also love to see diameters as well as just radius.
keqingsong
Hey all, the team and I are absolutely thrilled to see all these comments. Thank you for being so supportive. We know there are a number of you who are currently experiencing issues with the update, and I want to sincerely thank you for your patience and feedback. We are actively working on getting them solved for you so that you can continue to work on your designs. We’ll keep you posted as always.
Coscor_NPL
Hi @keqingsong
Awesome updates! the software is really moving forward in a very fast pace! a lot of small things make the bigger stuff happen…
But must admit I’m VERY disappointed by ‘those big 2D updates’ you guys have been pointing at the past couple of months… if the stuff above is all that was coming in regards to updating the 2D drawings workspace, then I must say I’m really disappointed… Why can’t we make our own standards of borders and title blocks? to load for the next drawings? why the flickering giant cross as a mouse cursor? where are all the advanced stuff for writing simple things like tolerances or (automatic) date stamps or (automatic) filename in title block? choosing hatching density? ETC… etc….
The 2D drawing segment is really lacking in my opinion, and I don’t really understand why, and had hoped as you guys have written and hinted at in previous posts that it would get a ‘overhaul’ by these updates… but as said before, if it’s only the above updates, then it seems like far, far away for professionals to use the software for serious (or even normal) work within the 2D work environment..
Please don’t get me wrong; the rest of the software is very capable imho, and I love it, it’s only the 2D that’s really lacking and seems very unprofessional…
sorry in advance if I have misunderstood something!
keqingsong
@Coscor_NPL I totally hear you, and thanks for your feedback. You’re not the only that feels this way. There are many reasons why 2D drawings is the way it is right now, and I assure you that everyone on the team is aware of what is lacking, what needs to be improved. There are numerous lengthy threads on the forum around this topic, and the team is working hard and delivering more functionality in the 2D drawing workspace so that you can get your drawings to be production-ready. It can only get better from here.
Coscor_NPL
Hi Keqingsong
Thanks for the reply, It is very good to hear that it really is in the developer’s minds to improve and keep focus on the 2D capabilities… you guys do such good work and it’s awesomeness is just sky-rocketing day by day by all your quick fixes, improvements, great developer feedback, price-point and your sometime humorous posts 😉 keep up the good work! (just fix the 2D) 😉
paulmorley@gmail.com
@keqingsong Can you comment on the re-arranged tool bar? Sketch moved to the left… Really frustrating as this change completely rearranged our workflows. Not too cool to arbitrarily rearrange a vital part of the user experience, especially when it’s a customizable experience already (meaning we can add/remove items we use more/less often). Granted, while I didn’t originally choose the orientation of the major toolbar categories, i certainly got used to them being where they were, and yes, i’ll quickly get used to the new orientation but it sure seems like an arbitrary decision.
jakefowler
@paulmorley – Really sorry for not covering this in the post; you’re right that this isn’t a trivial change, but we promise that this wasn’t arbitrary!
We were getting quite a bit of feedback that the previous toolbar order did not map logically to peoples’ most frequent modeling workflows (i.e. creating sketches, then generating 3D bodies from these sketches). We were also seeing some cases where people were creating complex shapes with the solid primitive tools (which used to be ‘1st’ in the toolbar), but then getting stuck later on because these are less flexible to parametric shape edits than sketch-based geometry. So this change was an effort to have the UI better reflect the ‘sketch to solid’ workflow.
Do you feel the problem is mostly that this breaks from your muscle memory, or do you think this change actively conflicts with the way you use/think about Fusion? If you’re able to articulate this, that’d be super helpful.
I’m afraid that customising the toolbar panel order probably isn’t something we can introduce in the immediate future. A sneak preview of our future plans: something we’re considering now (having received an even larger number of requests for it) is to have a completely independent Sketch toolset, rather than the sketch tools living in-line with the modeling toolset. This is a big change but one that we think should make sketching a lot easier to use. Would be interesting to know whether you think a change like that would help/hinder your way of using Fusion.
We do realise that every UI change comes at a cost, and we certainly don’t make changes like this without strong rationale and a lot of consideration. If this change is really causing you headaches, drop me an email at jake.fowler (at) autodesk.com and we can see if there’s anything we can do.
ts.vm
I noticed in this new update that adding a decal to a surface doesn’t show up until you actually render it. This makes it hard to size the decal prior to rendering.
3dkits
German? When is this usless product available in german and also free for hobbiest????????????????????????
christianllewis@gmail.com
Really cool stuff guys. I’m still begging for 5 axis CAM though. My machine is almost built and I’m going to need it soon. I was banking on it being ready by now. PLEASE! (and thank you)
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