4 and 5 axis Tool Orientation option is now available as preview functionality in the…
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June 2, 2016 Update – What’s New
We have a quick update that fixes a number of critical issues. Here’s the run-down:
- Many of you have reported that the trackpad and touchscreen navigation was unexpectedly inverted after the latest update. Yeah, that was our bad. Didn’t mean to change it on you. Apparently Fusion’s spirit animal is Maverick. We’ve now changed it back to how it was before.
- We fixed some crash issues where if you opened a design that had missing references, a logging system that would typically log the missing references was broken and crashing Fusion 360. This is now fixed.
- We found some issues where designs in the data panel were missing their thumbnails. This update now has them restored.
- We also fixed server-side crash issues related to cloud translation where it was causing design uploads to not work properly. Overall robustness of the cloud translations are better now, too
- We received a bucket full of CERs around the measure command getting all wonky and crashing Fusion 360. After cleaning up some bad code, it is now fixed.
That’s it for this one – our next update is June 8. Stay tuned for more goodies in the next couple of updates!
Keqing and the Fusion 360 Team
Want to know what came before this update? Click here or the “Product Updates” category filter below.
Comments
fadl361
Awesome! Waiting for the next update!
davecast@mac.com
Hi Keqingsong
Please consider two updates for Fusion 360:
1. Allow Fusion to export in Color files .obj or .wrl
2. Allow Fusion to section .stl files (files with texture maps would be fantastic to section)
3D Printing in full Color is becoming the new normal for 3D Printing. Fusion 360 does a fantastic job of over laying texture maps on a models, much better than other programs like Netfab, Maya, Mudbox, etc.
Why this is important to me?
I have a full color 3D printer, I can easily design or import files with texture maps in fusion but I can not directly 3D print. I have some very time consuming method to help work-arounds but that cost me lots of time (money). Time is the biggest factor in making or breaking a 3D Printing business.
Why is this important to Autodesk?
Fusion 360 is the easiest overall Cad program I have used hands down. Maya is great for what is does but is so complex for average user and Mubbox is ok but again its cost time to work in two programs and if you dont use it regually it takes to long to remember. Its seems Fusion 360 is entering into the very competive market of CNC machining. Granted.. it’s a good program but convincing CNC users to switch from their established programs cost lots of time (money) for Autodesk. It would seem adventagest Autodesk to be the leader the next revolution in manufacturing (Additive /3D Printing). Tomorrow engineers are today working in 3D pinting plastics (mainly), a few lucky ones are using metal 3D Printers. The industry predictions are that Hybrid 3D Printing/CNC machine centers will over take all 3D printing and standard CNC machining. The people who will influence in what software will run these hybrid machines will be the engineers that are running todays 3D software. My point….. focusing on a software that is geared toward todays 3D Printing engineer is more valuable to Autodesk than trying to convert the establish CNC code dinasours. While adding Texture mapping isnt going to solve the CNC issue in the short term, it will help keep tommorows engineers forcused on one application, which save time (money).
TrippyLighting
Fusion 360 is definitely NOT the best aplication to texture a design. While It does simplify texture mapping for a given set of geometries it does NOT support true UV mapping.
On the other hand, Maya and other Subdivision surface modellers such as Blender have very mature UV mapping abilities. UV mapping would really be useful in Fusion 360.
O.Tan
Sorry have to disagree with you on ” focusing on a software that is geared toward todays 3D Printing engineer is more valuable to Autodesk than trying to convert the establish CNC code dinasours”
While you have a point about focusing on the future, the reality is, the future of 3D printing when it comes to different material and colors is so vague that focusing more development on it is futile, unless AD has a significant say in it. Just look at HP MJF tech, HP is proposing to have a different file format altogether cause STL doesn’t give enough data. So should a developer continue or put a lot more effort on STL when there’s a possibility it might be replaced with a newer unknown data format? Let me make this clear, of course they’ll always be new data format but in 3D printing situation, the “tech” like printing colors and different materials are already on the horizon, but the problem is those making those printers acknowledge the limitations of STL, so pretty sure the industry will come out with a new format but when will it happen is another question.
Also, as great as 3D printing is, it’ll not replace traditional manufacturing methods for at least 50 years or so, so AD still have to develop CAM as well and on their side, it isn’t that bad as CAM is mostly managed by a whole different division then F360.
kanduth
Good Job!
peterreibel
Agreed! It’s so awesome to experience how far Fusion has come in such a short time–keep it up!
Felipe.G
Hi Keqingsong, roadmap looks great but are we going to see spline controlled by vertex? haven’t seen it on the roadmap if is there, thank you!
keqingsong
Are you asking about controlling a spline in sketching? Or as you asking about control vertices in a sculpt body?
dmitri243212
I think it would be really decent if you could “Edit Form” without having to convert faces to t-spline first, that the program would generate t-spline surface “body” right away itself. I think it would add flexibility in design to the program, as, for example, having “roughed out” a “squarish” form with the Model toolset, a person could apply vertex Edits without having to pull any extra surfaces on the solid’s face first, or to convert any faces first in Utilities.
dmitri243212
Basically I am amazed that such an advanced program as Fusion 360 does not have have a converter for bodies, not just for faces. For example if I want to convert a well-stitched solid body (or an unstitched set of non t-spline faces) into a t-spline Form, is it really that hard to program one? I mean with all the advanced math computations that the programs does, can’t it have a simple program that, say, pick a set of random vertices (with minimal subdivision) in 3D, that approximate the existing solid shape with high-enough accuracy? It would bridge Sculpt and Model.
jakefowler
Hi @dmitri243212 – this is certainly something we’re looking into, although I’m afraid it’s not as straightforward as it might seem. Individual face conversion is relatively straightforward because each face on a model has an underlying four-sided surface that corresponds well to a T-Splines surface. For a body, one of the big challenges is how to neatly handle trimmed surfaces (a simple example is a circular face; how do we arrange the T-Splines vertices to accurately approximate a circle? At the moment we just convert the untrimmed equivalent surface as a four-sided surface, but that wouldn’t work if converting a whole body with connected edges, so we need to take a completely different approach than we do for face conversion). Obviously we realise the potential of this capability, and there’s a lot of research going on in this area right now – so rest assured, we’ll release this as soon as the technology is ready 🙂
aabmar
My trackpad became inverted with this update. The previous update did not invert it.
keqingsong
Interesting – just tried it on my mac again and it seems to be correct. 2 finger swipe up pans the model up, where as 2 finger swipe down pans the model down. Is this what you’re seeing?
aabmar
Ah, yes, that is correct. What was inverted is two fingers and holding in shift, where the Y rotation now is reversed. The pan has not changed.
aabmar
It solved itself with a reboot.
thanerd
I like having new features so often, i really do love your fast pace at bringing updates. However, it’s a bit boring to have to restart the program each time. For a person who don’t use Fusion 360 very often, almost every time i run it, it updates. I know it’s yet a good point that it lets you continue working while it does the upgrade in background, but would yo be able to do “even better” and have some upgrades done in background but NOT when we want to use it? a bit like all app store apps do, or iPhone apps. (I’m using Fusion 360 on a MacBook Pro)
tjstephens
“I like having new features so often, i really do love your fast pace at bringing updates. However, it’s a bit boring to have to restart the program each time. For a person who don’t use Fusion 360 very often, almost every time i run it, it updates. I know it’s yet a good point that it lets you continue working while it does the upgrade in background, but would yo be able to do “even better” and have some upgrades done in background but NOT when we want to use it? a bit like all app store apps do, ”
If you install Fusion from the Mac App store, I believe that it will automatically update in the background…
ruvenhemi
When creating a drawing, please add:
1. Insert logo.
2. BOM editing
ElTejano
Can you add mind reading feature that eliminates the 3d mouse, mouse and keyboard altogether? Please….
cboglio@petsmart.com
EPIC TOPGUN reference! The update is a total win because of the photo…lol
zstewart4RPL6
Hi guys.
After I updated the software on my mac I am unable to make any new design 3d print. The number of triangles in the 3d print option stays between 120-400 instead of the standard 2000+. I am not sure why this is happening. Can anyone help? I don’t think I am doing anything different now than I did when I used to print things. my new designs are just filling up with support material. Thanks
zstewart4RPL6
Actually, It was my software for the printer. Fusion 360 is working great and is very easy to use. Keep up the good work