About a month ago, a number of Autodesk employees and Fusion 360 community members entered into a discussion regarding our “Tutorials & Philosophy”. In that discussion, seen and linked below, we realized that although our lessons are typically informative (although not perfect), we were glancing over some very important concepts.
Since then, we’ve been working to right this with a series we’re calling “Foundational Concepts”. In this series, we’re not necessarily teaching users how to sketch, model, or analyze, but taking a step further out to look at things like components vs bodies, top down vs bottoms up, and data management considerations for the cloud environment.
If you have some time, take a look at these and let us know what you think.
Video 1: design intent, top down vs bottoms up assembly design, and rule #1
Video 2: the data panel, Fusion Team, and supported files types
Video 3: preferences & workspaces, before spending the majority of the time looking at the timeline and browser
Video 4: design methods including freeform, parametric surfacing, direct editing, and our newest design method, meshes
Video 5: brings it all together in the design of a simple bracket
Thanks for reading/watching, and for any feedback you might have.
~Aaron & Bryce