Hey everyone, we just pushed a new quality update - it is now available for you…
December 5, 2017 Update – What’s New
Table of Contents
Autodesk University 2017 just wrapped up last month, and we’re already having AU withdrawals. We loved talking to many of you about the exciting projects in the works, and can’t wait to do it again next year. In the meantime, here are some things you can expect.
@SteveHoops blowing everyone’s mind with AnyCAD in Fusion 360, at Autodesk University 2017, Design & Manufacturing Keynote 🔥
We’re pumped and you should be too
We showed off AnyCAD workflows for Fusion 360 at AU, and we are very close to getting it ready for you to try. It’s going to be awesome, especially for those of you working as a team or across multiple teams. If you haven’t heard about what AnyCAD is, check out Bryce’s post here; it’s definitely worth a read.
As we’re getting closer to the end of the year, we’ll be working on a year-in-review post to take a look back at the major milestones we hit for Fusion 360, things that are in the works right now, and a peek into what we’ve got planned for 2018. Coming soon we have some great UI enhancements, stability and performance boosts, as well as top IdeaStation suggestions like customizable keyboard shortcuts. Yeah, you heard me right. We’re making good progress there.
We’re also working on a much needed roadmap update. Expect to be wowed by newly planned updates around the beginning of 2018. Fusion 360 is constantly evolving, and we’re 100% committed to pushing its limits and supporting you to be successful at whatever you do.
Improved! Toolbar sections no longer become empty
So you know how you can put your most frequently used tools in the toolbar? Apparently if you weren’t careful with dragging icons out of the toolbar, you could end up in a state where whole sections of a toolbar would be empty, which could potentially lead to acute panic attacks and mass confusion. We fixed this so that now if you’re dragging icons out of the toolbar, each section will retain the last remaining icon.
Improved! Closing an unsaved design now has a “Don’t save” option
This has been bugging some of you for a long time, and it’s definitely been bugging us too. Previously if you had “Automatic Save on Close” turned on in your preferences and tried to close an unsaved design, you’d see a dialog that asked if you wanted to cancel or save the design. If you wanted to keep working on the design but didn’t want to save it yet, clicking cancel would close your design without saving, which is really confusing. We mended this by adding a Don’t Save” button, and tweaked “Cancel” to behave as it should, which is to cancel out of closing previous action.
🔧 Notable fixes
- We fixed a bug that hid the (!) more info button from a bunch of tools that had it in their command dialogs. As a heads up, not every single command has a “more info” button; this is by design but those that did now got them back.
- Some of you have reported this elusive “back data panel” issue that would occur when you told Fusion 360 to use your dedicated graphic card instead of your on-board shared graphics chip. We made some tweaks under the hood so that hopefully your data panel doesn’t go black again when you’re making the switch.
- If you were using Fusion 360 on touch-screen machines like a Microsoft Surface Pro, you may have experience inaccurate or misaligned touch support, where your touch gestures would miss the target UI. Sorry, we had the “Stormtrooper mode” turned on. Now your gestures will land exactly where they are supposed to land.
Design & Modeling ↓
Improved! Sweep tool now has Guide Surface
If you’ve been using the Sweep tool and have been wishing that you had more control over how the your profile sweeps along a path, here’s a great enhancement to the tool for you. Now under the Sweep Type, you can select “Path + Guide Surface”, which will let you use a surface in addition to the profile + path, and will lock the orientation of the sweep surface based on the normal direction(s) of the surface.
Improved! Sheet Metal can now Export DXF for flat patterns
Until today, exporting your flat pattern as a DXF file for laser cutting has simply been a case of activating the Flat Pattern, creating a new sketch, starting the Project tool, figuring out which edges need to be projected, projecting them one-by-one, finishing the sketch, finding that sketch in the browser, right-clicking it, and using Save as DXF to export the DXF file. I feel like I need drink just from typing all that out. Not cool.
What is cool is that now there’s a new Export DXF button in the Flat Pattern environment that does all this hard work for you. This tool will even identify the outer contours, inner contours, bend lines, bend extents, and text, and assign them to separate layers in the DXF automagically. You also have the option to convert any spline edges to polylines if your laser cutter doesn’t support spline geometry. NOICE.
Improved! Sheet Metal can now Pick Rule when Flange creates a new component
So you’ve asked us why you can’t directly pick the sheet metal rule when creating a Flange that results in a new sheet metal component. Great question, and we didn’t have a great answer, guess what – we just did it. If you’re making a flange into new sheet metal component, or if you’re creating a new body in a component that doesn’t already have a rule, we’ll now show you the rule picker to select a rule for the component.
Improved! Sheet Metal now has Flange collision detection
Ever had a sheet metal part fail to unfold or flatten? One of the most common causes of this is self-intersecting flanges, and Fusion 360 hasn’t been very good at explaining this, or pointing you towards the offending flange features.
We’ve now added collision detection into the Flange tool, so flange features will tell you in real-time if they are intersecting the body, and existing features will highlight yellow in the timeline if the cause self-intersections. This makes it super-easy to find and fix any problematic flanges.
Note: Existing sheet metal models will also take advantage of this capability, so upon editing an existing model with sheet metal components you may see Fusion working a bit as it performs a one-off upgrade to some features. Saving the design will save these upgrades to the model.
Improved! Sketch – ‘X’ key can now toggle construction option
In September, we added an always-available Construction toggle to the sketch palette, allowing you to forward-create construction geometry in sketches. We forgot to hook this up to ‘X’ hotkey though, so our bad. Now hitting the X key at any time in a sketch will toggle the Construction option on or off.
Improved! Sketch – Polygon dimensions
Oh yeah, circumscribed and inscribed polygons didn’t previously create dimensions during creation, even if you locked the radius size. Now they do!
Animations & Rendering ↓
Trail line functionality in the animations workspace definitely had some cobwebs in there, so we dug in and gave ‘em a cleaning. There are two notable improvements that we made to help you manage the creation and editing of trail lines.
Improved! Stretch Trail lines with familiar manipulators
First, we added manipulators to the ends of the trail lines so that you can stretch them out to extend their beginning and terminating points. This is particularly helpful when you need to show an object moving through another object in an animation or in a Drawing view. To edit the length of the trail lines, simply click on it and then drag out the arrow manipulators at the ends.
Improved! Easier compound transforms
Second, we made compound transforms a cinch. Whether you want to create a trail line elbow or not, sometimes you just need to move a component along 2 axis and have those actions captured individually instead of as a path-of-least-resistance as it has done historically. Now, if you move a component along 2 axis, you can hit the handy “Split Transforms” button in the Transform dialog. Doing this will split those transforms into 2 distinct actions on your timeline (one for each axis move), and if you turn on your trail lines, you’ll get a sweet elbow too.
New! Cloud Credits for cloud rendering now available to buy
Before today, if you wanted to wanted to send a rendering to the cloud, but didn’t have enough credits to complete the job, I assume you went through some variation of the following process:
- Try to buy cloud credits in Fusion 360 and realize it’s not possible
- Google “How to purchase Fusion 360 Cloud Credits”
- Find a few random links that point you to Manage.autodesk.com
- Go to that website only to be confused how to actually purchase them
- Give up
That’s an unacceptable workflow and today we are giving you a better alternative. From now on, The dialog box you enter to initiate Cloud or Local renderings will give you the option to launch a widget in product and purchase additional credits within seconds! We’re testing this workflow out in the Render workspace before bringing it to Sim, so please let us know what you think!
2D Drawings ↓
New! Trail line support for Storyboard Views
Previously, when you added a Storyboard view to a Drawing sheet, we didn’t support trail lines – which are particularly helpful when trying to communicate an assembly via an exploded view. Now, all you gotta do is turn on trail lines in the Animations workspace to make them show their pretty faces on your drawing view.
New! Print a drawing
Drum roll please….
Over 100. There are over 100 of your votes spread across a bunch of ideas in the IdeaStation around a “print a drawing” workflow for Fusion 360. So yeah, go to File menu. Select Print. Choose the printer you want to use and click print. Sit back and profit.
You also have sheet options too. Print a current sheet, selected sheets, or a range of sheets. It’s good to want things and then have it.
New! Sketch support in 2D Drawings
Sketches are important, but so are Drawings. Before this update, you weren’t able to see your sketches if you were in the 2D Drawings workspace. Now you can!
If you have sketches in your design, you can now turn them on in the 2D Drawings workspace just like how you would turn in them in the modeling workspace. You can also use them to show annotations; dimensions, ordinate dimensions, leaders, and symbols. When sketch geometry changes and the drawing is updated, all associated annotations will see the change and update appropriately. Dig it.
🔧 Notable fixes
- HughesTooling found a bug where the Linear Dimension Precision units were showing up as Imperial fractions, even though his drawing was set to Metric millimeters. Good catch – you just prevented another unit mix-up fail from happening.
- If you’re creating drawings in Japanese and exporting them as PDF, you may have noticed that some Japanese letters didn’t come through in the PDF. Our bad, and we thank our Japanese user momodx 2006 for letting us know about this wonky issue. Arigato gozaimasu!
- Our Mac App Store version of Fusion 360 wasn’t bringing in custom made title blocks properly. It took us awhile to push the fix through the pipeline but we finally did it!
Improved! Simplify functionality now has better interference detection
Interference in Simulation is pretty common problem and happens when fasteners are included in the model, i.e. bolts or screws. We have expanded the functionality of the Interference command in the Simplify workspace to be able toeasily detect and remove those interferences by cutting them away from the model, because you really don’t need that amount of detail for testing.
Improved! Suppress Unselected in Simplify now available
Back when we had “Suppress” in the Simulation workspace, you could select faces/bodies, right-click and say “Suppress Unselected”. This made any unselected suppressed. Remove all except selected will now allow you to pick what they want and remove the rest. It is important to note that this will follow the same rules as dealing with component and body instances as the Modeling workspace.
Improved! ESC key now cancels Remove Face and Remove Feature
Yup, ESC key now cancels functionality to Remove Face and Remove Feature, and Fusion 360 now supports Selection Sets created in the Model workspace in both the Simulation and Simplify workspaces.
Improved! Generate Nonlinear Static Stress study reports
Yearning for the need to generate some reports? Now you can for Nonlinear Static Stress studies. The workflow is the same as for all of the non-Tech Preview studies. What makes reports even better? Graphs. Lots of graphs. And you can choose to include any 2D Plot to your report by simply toggling the Add to Report button.
Also tables and sheets. Because data. Another important piece of data related to your Nonlinear simulation is the reaction force data. You can now export the Reaction Force data for all of the result steps to a CSV file for further post processing. This is supported in both Nonlinear Static Stress and Event Simulation.
Improved! View Nonlinear Static Stress results in Web Viewer
Now when you’re on the go and want to view/show off what you and your team have been working on, you will also be able to see any NLSS results right within the web viewer on Fusion Team. It’s all coming together.
🔧 Notable fixes
- Kuan.khajohn found an issue with slice planes in Simulation where he couldn’t move or rotate it in after pressing down on the scroll wheel. Apparently the positioning icon wasn’t playing well with the scroll wheel. This is now fixed.
- jayPX87K found some weirdness while working with an Event Simulation model with a number of contacts, where the Contact Manager was locking up when trying to edit large numbers of contacts. We took a look at the code and found the slow down, so editing large numbers of contacts in Event Simulation should no longer be a problem.
- J.hancock01 found a miscalculation with the results in a model with preloaded bolted connections where they were spitting out the wrong numbers. After some hand calculations and debugging our solver, the math now checks out.
New! Flow tool-path now available
This tool-path uses the UV curves on selected faces to drive a tool-path over a surface with a constant step-over.
Improved! Updated Tool visuals in tool library
We updated new tool images for editing tools in the tool library. These images are now more polished and will make it easier to see what each field is editing on the tool model.
New! Support for Sandvik PrimeTurning™
Support for Sandvik PrimeTurning™ has been added in Beta mode. Support for radius entry and exit distance while turning from back to front have been added to support the tool-path requirements for Sandvik PrimeTurning™ inserts.
🔧 Notable fixes
- When selecting a new tool for a turning operation, the max spindle speed for the operation will no longer be overwritten.
- In the turning groove toolpath, disabling roughing passes in the settings now removes roughing passes from the toolpath.
- Mac Only: Post properties that had text values were not working properly. It is now possible to correctly post process when a post file has properties with text values.
- Toolpath generation was ignoring the number of maximum concurrent toolpath calculations possible. The number of concurrent calculations is now properly restricted. (e.g. generating 100 toolpaths would calculate 100 toolpaths concurrently, instead of 3 at a time.)
- A regression issue where you couldn’t select Flat pattern bend lines for 2D Profile is fixed and are not selectable again.
- Lines have been added to the tool library column headers so that they can be read and resized more easily.
- We removed the mini-HUD when it’s in the heights tab. It was causing more problems than it solved.
- A hole counter has been added to the drilling cycle so that the user can see how many holes have been selected.
- The form tool compensation point is now placed in the correct Z position upon creation when selecting a compensation point not on the bottom of the tool.
- When creating a form tool, an arrow is now displayed next to the tool axis to indicate the Z direction of the tool.
New! Access to internal modeling engine to create geometry
A completely new type of functionality has been added to allow you to do some basic solid modeling outside of any Fusion 360 documents. Some of the things supported are the creation of primitive solid shapes, Boolean operations, silhouette curves, intersection curves, various ways of creating wireframe geometry, imprinting of bodies, and reading and writing files containing the geometry descriptions.
This is a direct interface to the internal modeling engine that Fusion 360 uses. Creating shapes this way is much faster because there’s no additional overhead of features, timeline, or even graphics. See the TemporaryBRepManager object in the API help.
New! API now support general measurements
This is equivalent functionality to what you see in the user interface with the Measure command. See the MeasureManager object in the API help.
New! Events for camera changes
There are now events fired when the user manipulates the view and changes the camera. See the Application.cameraChanged event.
New! The API now supports the twist and taper angle options of the sweep feature.
You can always see the complete list along with the bugs we fixed here.
Browser Client ↓
New! Hide/unhide bodies light bulbs now available
How many developers does it take to add a lightbulb? Well, in fact quite a few in this case. As something which looked simple actually touched almost every part of the software. But it is there now, and you can now hide/unhide bodies, making a lot easier to dig into parts of your design when you need to.
New! Radius/Diameter toggle now available for Circle Sketches
Now when you right click on a dimension for a circle sketch, you can select whether you want the dimension to be a radius or keep it as a diameter.
New! Sketch Trim and Sketch Break now available
New! Display measurements in bottom right corner
We added a pretty basic implementation of the display measurements, it is not as sophisticated as Fusion 360 desktop, but it does give basic feedback for things like line length.
New! Context menu now contains Sketch Constraints in Sketch mode
New! Colinear constraint now available
New! Repeat last command in context menu
Now when you want to re-invoke the last used command, you can do it like you did it on the desktop version, by right-clicking and selecting the tool at the very top of your context menu.
Improved! Rectangular Pattern now has handles
The Rectangular Pattern tool has been updated with some new handles and logic.
As with Fusion 360 there are two types of manipulators, The first adjusts the spacing, the other the count. In addition to the handles, there is a bit of similar logic. Previously you had to pick two axes for the pattern direction, now you can pick one, and the tool will do its best to figure out the other axis, and show you the appropriate handle.
Improved! Refresh page will now reload design
When you open a design, and for whatever reason you need to reload the design, you can now refresh your browser tab – rather than having to close the tab and re-open from Fusion team.
🔧 Notable fixes
- Issue with Change Parameters dialog no longer opening is now fixed
- “Reset layout” now works
- File menu now sits right next to save
- File menu items are now properly aligned
- Renamed “Zoom Window” to “Fit”
That’s a wrap! Thanks again for taking the time to read through the what’s new, and for the awesome support. Look out for the year-in-review post coming soon!
Keqing and the Fusion 360 team