O2m5glhi3bY3VGpH4xMDoxOjBrO-I4W8
Tips and Tricks to Get the Most out of Your Virtual-Reality Experiences in Stingray
Instructional demo    DV21491
Andrew Grant
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, Benjamin Slapcoff
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O2m5glhi3bY3VGpH4xMDoxOjBrO-I4W8
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Description

Rendering high-performance virtual-reality (VR) experiences at 90Hz is complex and technically challenging. Creating memorable content and intuitive interactions forces developers to rethink old assumptions and come up with new tricks. The recent wave of VR titles showcase the opportunities and ingenuity of many developers to get around these hurdles. This class will focus on how to use Stingray game engine to create optimized VR experiences. By using the available profiling tools to spot bottlenecks, tips and tricks will be shared to tailor content and interactions to get the most out of Stingray game engine’s VR rendering pipeline. This session features Autodesk Stingray. AIA Approved

Key Learnings

  • Learn how to navigate VR devices in Stingray
  • Learn how to build quick interactions using flow nodes
  • Understand and learn how to use the profiling tools in Stingray
  • Learn how to use creative solutions to target best rendering quality under a tight performance budget

Speakers

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Product Manager on Stingray and Maya LT.<br/><br/>Games industry veteran 16+ Years
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After working on and off as an intern at Autodesk over the course of 3 years while studying Computer Science at Concordia University in Montreal, I was recently hired and adopted by the Stingray Rendering team. I have since done a lot of work in the engine relating to VR and am excited to see everything that can be done with Stingray and virtual reality!<br/><br/>Aside from my job, I am an avid hiker and enjoy the outdoors. I am also very passionate about music, and would say I am a decent drummer.
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Olivier Dionne is senior software developer on the Media & Entertainment Stingray Rendering Team at Autodesk, Inc. Prior to joining Autodesk, he completed a Bachelor of Engineering degree (2004) in software engineering at École Polytechnique (Montreal), and he worked for various startups in the game industry developing high-performance real-time animation and rendering engines on embedded devices. After spending a couple of years in production, Dionne returned to École Polytechnique to obtain his Master of Applied Science degree (2009), where he focused on realistic simulation of interactive soft-tissue deformations for an interventional scoliosis surgery simulator at Sainte-Justine Hospital (Montreal). His research interests include computer graphics, animation, image processing, and geometric/physics-based deformation modeling.
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