Inventor software is a great tool for building complex mechanical assemblies, and 3ds Max Design software is a great tool for generating visually striking rendered animations. This class will fuse the 2 software programs and cover topics related to the animation of Inventor software assemblies using 3ds Max 2015 software. Designers will learn how to import an Inventor software assembly that is going to be used for animation in 3ds Max software. They will learn strategies for building a hierarchy based on the animation requirements for the imported models. The class will step through the process of creating keyframe animation of specific moveable parts. Finally, attendees will learn about the tools that are available for editing keyframes and tweaking the overall look and timing of the animation. To complete the process, attendees will learn how to use the Quicksilver hardware renderer to configure and render an image sequence for final output.
- Learn how to import an Inventor software model from within 3ds Max Design 2015 software
- Learn how to create a hierarchical structure suitable for animating
- Learn how to animate using keyframe animation, and learn how to edit the keyframes to modify the animation
- Learn how to render the animated sequence using the Quicksilver hardware renderer
Steven Schain is the post-production supervisor for all CADLearning products from 4D Technologies, as well as the content development manager of CADLearning's Media & Entertainment products for Autodesk, Inc. software, including 3ds Max and Maya . In 1998, Autodesk recognized Steven as one of only 16 Autodesk Training specialists worldwide. He has since contributed to Autodesk's certified courseware for 9 releases of 3ds Max, was a co-developer of Autodesk's ACI Program and 3ds Max’s fundamental standards, and is currently an Autodesk Certified Instructor. As a premier Autodesk trainer, he has continued teaching end users, companies, and many others, including The Walt Disney Company, Guess, and the United States Army. As a 7-year veteran of Autodesk University, Steven has taught classes ranging from creating particle fountains in 3ds Max, to classes on 3D printing and entrepreneurship.