Many architectural designs incorporate a water feature as a prominent visual component of the structure. This class will explain how to implement 3ds Max Fluids software for the creation of these features. This class will take you through the process of creating animated water fountains and tranquil waterfalls that can be found in a variety of landscapes. You will learn how to simulate water flow using 3ds Max Fluids and the Motion Field space warp, and apply a custom material to render a realistic water. This class will step through the process of building a fluid flow from beginning to end using the capabilities built into the 3ds Max Liquid fluid dynamics system.
- Learn how to create a liquid simulation to simulate fountains and other water features
- Learn how to configure the fluid simulation setup for water features
- Learn how to assign a Motion Field space warp to affect the flow of the water
- Learn how to apply materials and render the fluid using the Arnold renderer
Steven Schain is the post-production supervisor for all CADLearning products from 4D Technologies, as well as the content development manager of CADLearning's Media & Entertainment products for Autodesk, Inc. software, including 3ds Max and Maya . In 1998, Autodesk recognized Steven as one of only 16 Autodesk Training specialists worldwide. He has since contributed to Autodesk's certified courseware for 9 releases of 3ds Max, was a co-developer of Autodesk's ACI Program and 3ds Max’s fundamental standards, and is currently an Autodesk Certified Instructor. As a premier Autodesk trainer, he has continued teaching end users, companies, and many others, including The Walt Disney Company, Guess, and the United States Army. As a 7-year veteran of Autodesk University, Steven has taught classes ranging from creating particle fountains in 3ds Max, to classes on 3D printing and entrepreneurship.