Design visualization brings unique challenges from various model sources. Using tools like the Max Creation Graph (MCG) editor enables users to create new tools and techniques to tackle those challenges. Do you get geometry from sources that are incomplete or overly complex? Have you ever wanted to replace them, but need to be able to customize the results? MCG enables you create just those types of tools for your design visualization toolkit. In this session, we will examine how to use MCG to expand your toolkit, and how to approach the idea of tool creation. This session features 3ds Max. AIA Approved
- Learn how to use Max Creation Graph to create design visualization tools
- Learn how to customize tools to get the results you need
- Learn how to resolve repetitive tasks with MCG tools
- Discover ways to approach tool development to get the results your team needs to work efficiently
Eric Craft has been doing design visualization in 3ds Max software for over 15 years. He started his career doing design visualizations for events and tradeshow booths. After 9.5 years working in the aerospace industry doing marketing product visualizations, he joined Corgan MediaLab as lead modeler. As an associate at Corgan MediaLab, he is responsible for bringing to the company new concepts to modeling and scene layout. His Associate of Arts degree in advertising and Bachelor of Business Administration degree in management enable him to bring business-oriented ideas to the visualization process. Craft’s education and experience with 3ds Max software communities have given him the honor of attending 2 3ds Max Gunslinger events at the Autodesk, Inc., offices in Montreal.
With over 20 years of experience, Ludo Michaud has spent most of his career in the creation of visual effects for televisions and film. He has worked on over 8 features films, well over 1,000 commercials, countless game trailers, and even 3D rides. He’s a mentor for the Visual Effects Society, he built training books/tools for Softimage|XSI, taught seminars at Gnomon School of Visual Effects, and is a member of the advisory board of a few of the community colleges around Dallas, Texas, and he has consulted for University of Texas at Dallas on curriculum. He joined Corgan MediaLab to help elevate their 3D/FX department for visualization and he’s now vice president within the firm. Michaud keeps elevating the studio through new techniques and new tools, as well as helping find the right material for the group and teaching through the firm’s internal college program. In addition, Michaud teaches for the NAD (National Animation Design University) around the country, starting new programs to teach visual effects.