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Animation Timing and Texture

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    Description

    Jason Martinsen is an animation industry professional with 18 years of animation experience at companies like Naughty Dog, Sony, Blue Sky, DNEG, Coalition, Moon Studios, and Reel FX. In this session, he will talk about some animation tips and tricks he’s learned throughout the years. He will gear the discussion toward animation professionals and students, and the topics covered will use terminology unfamiliar to non-animators.

    Key Learnings

    • Learn how to push the quality of your animation in Maya.
    • Appreciate why it is so difficult to create appealing and interesting organic animation.
    • Learn how to push timing and caricature in your animation.
    • Appreciate animation study more.

    Tags

    Product
    Maya
    3ds Max
    Industries
    Games
    Media and entertainment
    Topics
    Animation & Visual Effects
    Project Execution
    Animation
    Visual Effects
    Video games
    Visualization
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