3ds Max software offers many different toolsets and workflows that facilitate fast turnaround and short deadlines. In this session, we will explore several different feature sets that users of all skill levels and industry types can use. Specifics will include the easy bringing in of 3D data from other applications and the simple application of material shaders for photoreal and non-photorealistic (NPR) renderings and template-based lighting setups. Additional topics will include the use of the new Max Creation Graph editor for parametric/procedural modeling and animation, as well as several different options for rapid output, including Autodesk 360 cloud rendering. This session is aimed at all user levels and industries with an emphasis on fast turnaround.
- Discover tools for rapid turnaround
- Learn how to focus on workflows for deadline-driven work
- Discover resources to speed up your learning curve
- Learn how to target the tools for quick and easy turnover that 3ds Max software provides for your specific industry
Originally schooled as a fine artist in photography and animation, Gary M. Davis has been involved in providing computer graphics for television, film, games, and architectural visualization for over 20 years. He has authored several books and has lectured at numerous industry conferences, including Game Developers Conference, National Association of Broadcasters conference, SigGraph, and Autodesk University. At SigGraph 2007 Gary was named a 3ds Max Master, and shortly thereafter he joined Autodesk, Inc., as a technical specialist with Media & Entertainment. He is an active member of the Visual Effects Society and Mensa International, and he maintains a workflow tips and tricks blog named Amalgamation: http://area.autodesk.com/blogs/garyd and you can follow him on Twitter @garydvisualz. Gary is based out of Orlando, Florida.