365 Materials Challenge started as a case study to create realistic materials. The goal: create one physically based rendering (PBR) material per day. In this demo, we'll learn how Open Shading Language (OSL) maps and Arnold Renderer helped us achieve this goal. We'll explain how to make the transition from 3ds Max legacy maps to OSL maps, and describe some tips and techniques for making the best use of OSL maps. Then we'll show how to create photorealistic materials with Arnold Renderer with OSL maps and Arnold's Standard Surface. Then, we'll see how Autodesk’s Physical Material is the best software for studios and individuals handling multiple renderers. Last, we'll look at techniques for starting to use Arnold Renderer for architectural visualization, and explore why it is such a powerful tool.
- Learn how to create realistic materials with the Physical and Arnold software’s Standard Surface.
- Learn how to develop PBR materials with OSL nodes.
- Learn how to implement Arnold as a render solution for architectural visualizations.
- Learn how to manage material libraries and textures.