We made some critical fixes to ensure better stability during startup, prevent graphics-related crashes, and…
May 25, 2016 Update – What’s New
There are a bunch of nice improvements and bug squashing that went into this update, many of which were submitted by you, the community. Let’s go through what we included in this update!
Usability & Performance
- We updated our sign-in/sign-up experience to a fresh new look. Simple and clean, this will be consistent across A360 as well.
- We also made some visual updates to the account creation process so that it’s more consistent with the overall sign-in/sign-up experience.
- For our Japanese and Chinese language users, now when you get an update, the What’s New link in the banner will take you to the localized version of the what’s new post depending on what language you are running Fusion 360 in. Yatta! Tai hao le!
- Improved On-boarding – now when all you newbies sign-in to Fusion for the first time, you’ll be shown where your first project is located (which we automatically create for you) so that you know where to go to import designs.
- We’ve also heard that many of you who are coming from another CAD package tend to miss the fact that there is a timeline at the bottom, capturing your design history in chronological order. Now after the first 3 commands you use, a little caption will appear, letting you know that those little icons actually represent your design history. Let us know if this is something you’d like to see throughout the software.
- Now when you select a body and press the ESC key, it’ll deselect the body. Why? Because it just makes sense.
- Previously when you searched for a tool in the toolbox (S key), the grayed out command names in the list made it seem like they were not available. Oops – wrong choice of color there. Now they will appear black to indicate they are indeed available.
- Speaking of the toolbox, we’ve added tooltip support for all the tools you can put into your various toolboxes. That’s right, tooltips for your tools, in your toolbox. Tim Taylor would approve.
- We found a bug where you couldn’t change your orbit type if you were in the middle of the orbit command. Teehee, silly us. Now you can.
- Lifeisriding experienced a graphics issue where his Fusion models would show up completely black. We found that this has to do with Fusion 360 interacting with the SpaceNavigator input device plugin. It is now fixed.
- We’ve updated the Share to Gallery UI to support designs that have referenced designs, so that once they’re live, your projects will show which designs have referenced designs in them.
- So yeah, Inventor 2017 support is in. We’re sure of it this time.
- If you created your designs in the default origin plane orientation (Y-Up) and wanted to change the orientation to Z-up, your designs would change along with the orientation, which was just the wrong behavior. Now only the orientation change and your designs will remain in place.
Design & Modeling
- Good news – those of you wanting more component mass properties (as documented here, here, here, and here) will be happy to see that we’ve expanded the component properties to include Bounding Box dimensions, Center of Mass, Moment of Inertia at Center of Mass, Moment of Inertia at Origin. This is the first phase of improvements – second phase will include a visual representation of where Center of Mass/Center of Gravity will be on the model itself so that you can measure to it.
- Another IdeaStation request that made it into this update is Odolyte’s idea submission of making it easier to adjust component transparency. Now under Opacity Control, you can select a preset percentage, or set your own custom opacity percentage.
- There was a report of an issue where Fusion would crash when you tried to create a new component from a body. There was weirdness in the code where Fusion wasn’t handling body groups within a body correctly. Now it does and converts bodies to components without a hitch.
- Nkloski posted this thread around how Rule Fillet crashes Fusion when you change the Scope Option from All Edges to Against Features. That’s definitely not supposed to happen, and now it no longer crashes.
- Tigertooth4 noticed an issue where going between online/offline mode would sometimes make reference designs lose their references. His work-around was to delete the error’d components and insert them back again. This is now fixed.
- So yeah. The Parameters-dialog-is-missing issue. What an annoying bug. We’ve seen this issue come up more than just a couple times now, and it was never clear why it would happen, but good news -we’ve fixed it.
- Related to the Parameters dialog, there was an issue with parameters not updating correctly after you do an undo and redo of a value edit. Now it updates correctly.
- There were a number of crash issues that we were able to resolve for this update. These issues include:
- Crash when deleting feature groups in the timeline
- Crash at related to the Draft command
- Crash when importing a part from McMaster Carr
- We noticed that the more info icon within the Surface Texture tool was not taking you to the correct help page, so we updated it and now it does.
- There was a bug where if you created some text, deselected the text, edited the text, and then clicked the Fit button in the bottom middle of the screen, the text properties dialog would be greyed out. It shouldn’t be, and this is now fixed too.
- Tigertooth4 reported this weird issue where if he tried to dimension an offset sketch in relation to the original sketch, while still holding down the left mouse button, either the offset sketch or the original sketch would move, as if he was selecting it. Thanks to his video, it is now fixed.
- We found a weird case where tools in the cloud folder would sometimes become lost after you modified it, closed Fusion, and reopened it again. This is now fixed.
- There was another case where if you selected a profile edge for Turning and set it to model override, it would crash the software. This has been fixed as well.
- The CAM Light Bulb bug where the light bulb for the component in the CAM workspace would always show that it was “On” even when it was not is SQUASHED. Moving on.
- Based on Mikemaat’s post about selecting parts of an open contour, we’ve expanded the selection options to include Alt/Option key (MAC) to support the single line selection and the Command key to deselect the whole selected contour. On the Windows side, you’ll have CTRL, ALT, and META.
- Autumn.S has reported an issue where there have been multiple instances where he was greeted with design-out-of-date notifications in the CAM workspaces when the design is actually up-to-date and no changes were saved in the modeling workspace. This should now be fixed.
- Those of you who are familiar with using Shift to expose the Parameter name for expressions in HSM and Inventor HSM will be happy to hear that it now also works in Fusion. Bam.
- If you tried to close Fusion while a tool-path calculation was going on for a design that has not been saved, Fusion would crash. Now we’ve got this squared away and it won’t crash anymore.
Last week we updated A360 to include 4 new features:
- Project level discussions will allow you to have conversations with your team and share links with each other.
- A new admin console will allow managers to keep track of member settings within a team hub.
- There’s also a view to see all your project members, their email addresses, companies, and roles.
- Previously, wikis opened up in Edit mode by default. Now we default to the View mode first and offer an Edit action to get into Edit mode.
- There was an issue where if you mentioned @ someone in a comment in A360, that person’s name showed up as gibberish in the comments dialog within Fusion. No one has ever called you by guid_user:678FJQWL7RPL, so let’s not start doing that to you. Furthermore, we’ve tidied up the whole thing so that works the way you expect it to.
- We now support activeInput property on the SelectionEventArgs class, as well as id for insert from HTML using Fusion’s protocol handler.
- We’ve also added more methods to the PhysicalProperties class in Fusion.cs:
- getPhysicalProperty() method to Component and Occurrence classes in Components.cs
- getPhysicalProperty() method to Design class in Fusion.cs
- Teanau reported this issue sketch projection through API wasn’t working the way he expected it to. Brian Ekins, our resident API guru, jumped in, assessed the problem, and quickly concluded that there were 2 issues with the project method (1. Not supporting BRepBody object as input and 2. Not selecting all edges and just selecting one). This is now fixed!
- Tonyallen28 reported this issue where Sketch ImportSVG was not working about the May 7 update. Now it does. Thanks for finding this bug tonyallen28!
- When Nnamfoh was using our API to create a key to a dictionary that will influence the input types he would fill a second tab with, he noticed that items in the drop down list that should have been selected were actually not being selected, even though the handler was activated. Turns out there was a bug in the API, and now it has been fixed.
- There was an issue with our scripting utility, Brackets.app, where at first launch, it got blocked by a message box, saying that this app is from an unidentified developer. It is now up-to-date with a new verified signature.
- We found an API bug where if you launched a new instance of Fusion, the centerOfMass in PhysicalProperties script would not calculate under the default design. This is now fixed.
- When a ButtonRowCommandInput is created with the isMultiSelectEnabled argument is set to False, it doesn’t behave correctly in the InputChanged event. The isSelected property of the set of ListItems is not up to date so it’s not possible to determine which button has just been clicked. Now it is.
- Sometimes when you tried to export a component as an STL, it would fail due incorrect rules. We fixed the code so that it should work properly now.
Fusion 360 continues to improve with every update, and your participation, whether it is in the forums, IdeaStation, Fusion Gallery, social media, or face-to-face, it all directly influences our roadmap and the future of Fusion development. Thank you for your relentless support, and we look forward to delivering more goodies in the next update!
Keqing and the Fusion 360 Team
Want to know what came before this update? Click here or the “Product Updates” category filter below.