Learn how to design a bail component in Fusion using constraints, project and offset, extrude to object, and appearance settings for a polished finish.
Elevate your design and manufacturing processes with Autodesk Fusion
Hi everyone! Brad from CAD Ed here, with the next installment inthe Getting Started with Fusion series. Creating complex components in Fusion doesn’t have to be intimidating. With the right tools and techniques, you can build parts that are both functional and visually appealing. Today, we’ll explore how to design a bail component while introducing some powerful features, such as constraints in Fusion, that make your workflow faster and more precise.
Remember, this is part of a comprehensive video tutorial series to help you master Fusion, so make sure to reference this video as you follow along.
Start with a new design
Begin by creating a new design and adding a component for the bail. Working with components is best practice—it keeps your design organized and makes future edits easier.
Sketch the base shape
On the top plane, sketch the basic shape using the Ellipse command. Apply dimensions and constraints to fully define the geometry. Use Equal constraints wherever possible to reduce redundant dimensions and maintain parametric flexibility.
Build the core features
Extrude the main profile to create the base form. For additional geometry, such as bosses or standoffs, use primitives like Cylinder for quick results. These tools allow you to add features without creating extra sketches.
Project and offset for precision
When adding details like recesses or grooves, use the Project command to reference existing geometry. Combine this with Offset to maintain consistent spacing—even if the original dimensions change later. This approach ensures your design remains adaptable.
Add symmetry and constraints in Fusion
For arms or similar features, sketch one side and mirror it to the other. Use constraints in Fusion like Tangent, Parallel, and Midpoint to keep sketches clean and predictable. These constraints in Fusion make adjustments easier and prevent errors during updates.
Extrude to object and fillet for finish
Use Extrude To Object when you need a cut or join that follows an existing surface. This technique is perfect for creating profiles that conform to curved geometry. Round sharp edges with Fillet, and take advantage of selection sets to apply multiple fillet sizes under one feature for a streamlined timeline.
Add holes and mirror features
Use the Hole command for precise drilling operations, and set extents to All for through-holes. When features need to appear on both sides, mirror them using the Features option. This saves time and ensures perfect symmetry.
Apply appearance
Finish your design by applying materials or colors through the Appearance menu. Whether it’s a powder-coated finish or a polished metal look, appearances help communicate the final intent of your design.
Combining commands like Project, Offset, Extrude To Object, and constraints in Fusion like – Equal and Tangent gives you full control over your design. These tools make your workflow efficient, keep your model parametric, and allow for quick updates without rebuilding from scratch.
Ready to take your designs further? Experiment with these techniques on your next project. The more you practice, the more intuitive they become—and the faster your ideas move from concept to reality.
Next up – Working with imported geometry.