Over the past year, we’ve seen the pandemic change the way studios work and affect how artists collaborate with one another. With remote work becoming the “new normal”, it’s become apparent that sharing a common physical space isn’t always necessary. We decided to put ourselves in the shoes of our customers by setting up a small remote studio to create a 3D sequence called Mkali's Mission, from concept through final render. We set out to create our animated short using each of the tools in the Media & Entertainment Collection – including Maya, 3ds Max, Arnold, and Mudbox – to showcase the breadth and power of the toolset. We also set up a ShoGrid site to track our progress and manage reviews. To bring this project to life, we hired freelance artists from across the globe for modeling, rigging, animation, FX, look development, and rendering. During this session, I’ll take you through each step of our journey, sharing all of the challenges, successes, and learnings along the way.
Want to be the next Tony stark? Then this session is for you to explore the never before xR buyer's guide with a quick overview of VR/AR industry workflows, ensuring optimum immersive as well as augmented experiences. As the VR/AR industry advances towards innovative solutions with tethered and untethered VR gear, a wide array of tools, apps and software, the consumer and end-user need to make informed decisions to buy and use the right gear or apps or software for their custom design needs. This class will offer a deep dive into the best VR gear (headsets - wired and wireless, cyber-shoes, haptic gloves, etc), discuss top-notch VR/AR tools, and most importantly discover compatibility with our Autodesk software. If you’re looking for information on the best combinations of all of the VR essentials to suit your budget, then this session is your 'one-stop shop' with recommendations serving as an expert buyers guide, offering bonus reviews and pros and cons.