Have you ever tried to model a t-shirt in 3D CAD? Probably not. It’s seems simple enough, sure, but go try it. Then come take this AU class. Traditionally, textile design (clothing, apparel, soft goods, etc) represents some of the most complex and intricate cad projects anyone could possibly attempt. First, humans are super difficult to model. Then there’s the actual task of modeling garment layers over top of that model. Finally, when you’re done you’re then rewarded with figuring out what the 3D image actually looks like as a flat pattern. It’s been no wonder that for years textile design has remained analog black magic and digital 3d cad was relegated to nice-to-have visualization exercises. No more! In this class Fusion user Bill Dieter uses Fusion 360 to actually design soft goods. Bill is a renowned textile industrial designer based in Portland, Oregon who is the President of Terrazign Inc. His product design firm has created innovative solutions for athletes and astronauts (and everyone else in-between) for the last twenty years. Bill has worked with the Fusion team to develop a technique to design garments which combines Fusion 360’s direct and sculpting tools with tactical use of human scan data converted from Autodesk Remake, flat pattern creation technology using 3rd party flattening tool ExactFlat, and finalizing his physical prototypes with perfectly sized mannequins created with the rapid prototyping tool Autodesk 123D Make. The class will cover several real examples that emphasize both the high level process along with various in product cad tips and tricks which he relies upon.
- Develop a 3D pattern in Fusion 360
- Flatten a 3D pattern with Exact Flat
- Refine a 2D pattern in Fusion 360
- Create a mannequin of the scan using 123D Make
Bill Dieter has over 30 years of experience as an industrial designer, and he’s a recognized leader in the design of soft goods. After graduation from Rhode Island School of Design with a degree in industrial design, Dieter worked as a designer in Nike’s Advanced Apparel Engineering Group. After leaving Nike, Dieter founded Terrazign, which specializes in the non-conventional application of fabrics in the design of collapsible structures and soft and hard goods. Terrazign has a unique ability to fabricate highly functional prototypes in a wide range of materials. Dieter holds over 30 patents related to the soft-goods industry. Through Terrazign, Dieter has worked on projects with Nike, National Aeronautics and Space Administration (NASA), Microsoft Corporation, and Facebook, to name a few. For one NASA project, Terrazign designed and developed a harness for tethering the astronauts to the treadmill on the International Space Station (ISS) to simulate gravity. The Glenn Harness is now standard issue for all ISS astronauts.
Michael Aubry is always pursuing better, faster and exciting ways to design. During the ten years he’s worked in the computer aided design field, he’s been privileged to work with 100s of customers who do everything from craftsman eyewear to giant fighting robots. He has professional experience in the bio-medical, wind energy, and computational fluid dynamics simulation industries. He loves working with anyone and everyone inspired to solve interesting problems. He proudly works as an Evangelist for Autodesk Fusion 360. He has a mechanical engineering degree from the University of Portland.