YCbQJBujowbRHaIX4xMDoxOjBrO-I4W8
Virtual-Reality Procedural Experiences with 3ds Max Software’s Max Creation Graph and Stingray
Instructional demo    DV20447
Louis Marcoux
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YCbQJBujowbRHaIX4xMDoxOjBrO-I4W8
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Description

In this class, you’ll learn how to approach creation challenges in a procedural manner. We’ll use the creation of a roller coaster ride to see how fast you can iterate when procedural tools are built to help model complex systems such as roller coaster models. We’ll also see how to create virtual reality (VR) experiences from the roller coasters that we’ll create. We’ll see how fast we can experience, change, and experience again the rides, enabling for quick in-context turnarounds at the design level. We’ll use 3ds Max software’s creation graph to create procedural models and animations, then we’ll use Stingray game engine to build the VR experience. And since experience is key in VR, we’ll study some tricks to enhance the environment with various types of animated assets. This session features 3ds Max and Autodesk Stingray. AIA Approved

Key Learnings

  • Learn how to create procedural content with 3ds Max software’s Max Creation Graph
  • Learn how to author real-time VR in Stingray
  • Learn how to set up fast updates and alternatives for rides review
  • Learn how to enhance VR experiences with environments and animations

Speakers

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Louis Marcoux has been a technical specialist for 3D animation and visual effects at Autodesk, Inc., since 2003. Prior to Autodesk, he was a real-time broadcast graphics specialist for 5 years, working with Discreet Logic and VertigoXMedia. Marcoux received a bachelor’s degree in electrical engineering from Polytechnique in Montréal, and he also holds a Bachelor of Communications degree from Université du Québec à Montréal and Bachelor of Fine Arts degree in film production from Concordia University. Marcoux has been awarded Best Speaker at Autodesk University 3 times. For more information, you can go to: http://area.autodesk.com/louis
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