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From Maya and Unreal to Virtual Presence: The Epic Games Lab Case Study

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    Description

    Epic Games and Theia Interactive have partnered to build a sustainable, scalable innovation lab environment streamed on the cloud using Revit, Maya, and Unreal Engine. The Detroit Experimental Lab is designed as both a collaborative space for meetings, training sessions, product demos, and as a testing environment for future technologies. Epic Games’ Heiko Wenzcel and Nimrod Friedmann of Theia Interactive will lead attendees through the workflows and tools utilized in creating the virtual lab, and will highlight some of Maya’s and UE5’s most innovative features. The speakers will also detail how the Detroit Lab’s highly interactive design process can serve as a roadmap for Enterprise companies looking to secure their position in the evolving digital landscape. Highly informative for creators as well as innovation and digital practice managers preparing to enter the Metaverse.

    Key Learnings

    • Learn about the creation of the lab from concept to the 3D models that contributed to the lab’s diverse and eclectic style.
    • Learn how to transform concepts into geometry using Maya.
    • Best practices workflows with Maya, Datasmith and Unreal Engine 5, including workflows for building scalable environments.
    • Discussion of the vision that is shaping the future of virtual collaborative environments for Enterprise-level businesses.