Autodesk University
It’s All in the Details: T-Splines Modeling and Photorealistic Rendering in Fusion 360
Instructional demo    PD17798
Colin Smith
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, Alex Lobos
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Description

Fusion 360 software offers powerful tools for creating models and renderings with great attention to detail. This class will focus on 2 key elements that are critical in product design. The first one is T-Splines modeling, which enables the creation of complex forms in a quick way while maintaining high-quality surfaces. People often comment that using T-Splines for organic shapes cuts down modeling time from hours to minutes. This method also enables designers and engineers to easily explore forms without distractions from complicated workflows. The second key element of this class will focus on rendering, a critical tool for visualizing design intent and “selling” designs to broader audiences. Fusion 360 software offers a powerful and simple platform for photorealistic rendering, eliminating the use of a separate software package. This session features Fusion 360.

Key Learnings

  • Learn techniques and best practices for T-Splines modeling in Fusion 360
  • Learn how to generate and explore complex organic shapes with good surface quality
  • Learn how to use Fusion 360 software’s rendering tool to quickly obtain photorealistic results
  • Learn how to integrate workflows that maximize form development and visualization of design concepts

Speakers

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Claas Eicke Kuhnen received his degree in advanced color concepts for graphic and product design from the University of Applied Sciences and Arts Hildesheim in Germany. In 2006, he completed an MFA from Bowling Green State University in 3D studio art for metals and jewelry, with a focus on functional design and digital arts. For the last 8 years, his work has focused on industrial design. His interdisciplinary skills built from a diverse background have proved to be a great asset along the way. His design firm, studioKuhnenC, serves clients such as Leland International and 2B Studio. His work has enabled them to expand their furniture design concepts, explore novel ideas, test production capabilities, and produce exceptional pieces for exhibitions. His work and techniques have been presented at exhibitions such as the Sculpture Objects Functional Art and Design Fair, Society of North American Goldsmiths, and SIGGRAPH. At Wayne State University, he teaches industrial design with a focus on digital 3D design and fabrication infused by his research in new technologies and modern workflows.
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Alex Lobos is an industrial designer and educator, focusing in sustainable design, emotional attachment, user-centered design, and CAD applications. He is Graduate Director and Associate Professor of industrial at Rochester Institute of Technology, New York. He is also an Expert Elite for Fusion 360 software, Autodesk University Featured Speaker, member of Autodesk University’s Advisory Council, and a recipient of Fusion 360 software’s Education Award. He has collaborated with Autodesk, Inc., since 2011 on research projects and teaching methods for design, engineering, and sustainability.
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