Using the mental ray rendering engine in 3ds Max Design software can be an intimidating effort. This class primarily focuses on demystifying global illumination (GI) and final gather (FG) within the context of the interior and exterior rendering types that are typical of architecture, engineering, and construction (AEC) visualization. Included in the class materials are tutorials complete with ready-made scenes to help you practice with the mental ray rendering process as well as experiment with mental ray settings on your own.
- Explain what mental ray is, what it does, how it works, and how it fits into your rendering workflow
- Create compelling high-quality renderings with the global illumination and/or final gather features in mental ray
- Optimize your use of GI and FG to lower rendering times
- Consistently use mental ray for common AEC visualization scenarios
Matt Stachoni has over 25 years of experience as a Building Information Modeling (BIM), CAD, and IT manager for several architectural, interior design, and engineering firms. He has been using Autodesk, Inc., software professionally since 1987. Stachoni is currently a BIM specialist with Microsol Resources, an Autodesk Platinum Partner serving New York City, Philadelphia, and Boston. He provides training, implementation, specialized consultation services, and technical support across a wide array of Autodesk architecture, engineering, and construction applications. Previously, Stachoni was the BIM and IT manager for Erdy McHenry Architecture, responsible for handling all digital design application efforts and IT support. Stachoni has experience providing on-site BIM modeling and 3D coordination services for construction managers, and also for HVAC (heating, ventilating, and air conditioning) and electrical trade contractors for a number of projects. He is a contributing writer for AUGIWorld Magazine, and this is his 19th year speaking at Autodesk University.