Lecture    AV2823
The Fantastic Four: Autodesk® 3ds Max® and Its Four Native Rendering Engines
Gary M. Davis
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Autodesk 3ds Max software has more out-of-the-box rendering options than any other digital content creation (DCC) software available today. In this class, Autodesk Senior Technical Specialist Gary M. Davis explores these different solutions and examines when and why users might choose to use the mental ray®, NVIDIA® iRay®, and Autodesk® 3ds Max® 2012 Quicksilver and Scanline rendering engines. The class also explores uses that combine multiple renderers for more complex workflows.

Key Learnings

  • Combine rendering engines for more advanced workflows
  • Describe the four native rendering engines and when to use each in production
  • Evaluate the pros and cons of each


 Gary M. Davis
Gary M. Davis
Gary M. Davis began his career after receiving a BFA in computer graphics from Bowling Green State University in 1992. His career has covered disciplines within visual effects and motion graphics for clients in tv/film, video games, simulation and design visualization. In 1999, after nearly six years focusing on the development of simulator ride films and digital photography systems for themed entertainment venues, he created his own boutique; visualZ, LLC. At SigGraph 2007, Davis was awarded the title of Autodesk 3ds Max Master. Shortly thereafter, he joined the Media & Entertainment Division of Autodesk as a Technical Specialist focusing on 3D animation, compositing and creative finishing.

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