mOS6yK9UlP4CdgFH4xMDoxOjBrO-I4W8
Different Tools to Implement Your WebVR Application
Instructional Demo    FDC126343
Kevin Vandecar
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, Zhong Wu
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Description

With all kinds of different VR devices released to the market, the concept of VR/AR/MR is becoming increasingly popular, but it's still an expensive experience. Is there any way to make the VR experience more accessible, and easier for your customers? WebVR provides a good solution. This class will introduceWebVR and show you some cool demos to help you get a quick project started with the technology, There are several frameworks you can start with, and even mix together - we will discuss some of these, including Three.js, the Autodesk Forge Viewer, and ReactVR. The class will show live demos, and the code behind the different examples.

Key Learnings

  • Learn what WebVR is all about, and the status of WebVR as a practical technology
  • Learn about different frameworks that can be used to implement a WebVR application
  • Learn how to use Three.js and Forge Viewer to make a WebVR application
  • Learn how to use ReactVR framework to implement an interactive WebVR application

Speakers

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Kevin Vandecar is a Forge developer advocate and also the manager for the Media & Entertainment Autodesk Developer Network Workgroup. His current specialty is 3ds Max software customization and programming areas. Recently, he has also been working on his web development skills and exploring areas in WebGL and Three.js, along with the new Autodesk Forge APIs.
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Senior developer advocate in Autodesk with more than 6 years working experience on AutoCAD Architecture as a software developer, mainly focus on the API support/consultant for Maya/MotionBuilder, and also contribute in Forge support and evangelism. Experienced in C++, also be familiar with Javascript, Node.js, etc.
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