Back by popular demandand intended for emerging users of 3ds Max software and Maya softwarethis session will explore the world of image-based lighting for rendering images using high dynamic range (HDR) maps and the mental ray, NVIDIA iray, and V-Ray rendering engines. We'll begin with the process of capturing the existing real-world environment lighting. From there we'll see the steps involved in creating HDR panoramic image maps that are used within 3ds Max software and Maya software for photorealistic scene lighting. Finally, we'll employ camera techniques to create very real images, and we'll combine computer graphics and real photographs for completely believable and realistic final imagery.
- Discover the overview of the latest HDR processes and practices (including gear)
- Discover the essentials of HDR photography in the field
- Learn the process and pitfalls of the assembly of HDR photographs and tone mapping
- Learn how to apply the finished results of captured imagery into a computer graphics environment
Chris Murray is a production veteran, experienced instructor, published author, and kid who never grew up. He has created digital 3D content for clients such as The Cable News Network (CNN.com); Walt Disney Attractions; Johnson & Johnson; Canon U.S.A., Inc.; American Broadcasting Company (ABC); Nickelodeon; and The Sega Corporation. Chris has maintained a career-long relationship with learning. He was guest instructor in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Now he's living one of his dreams at Autodesk, Inc., as a technical marketing specialist playing with his favorite toys, the 3ds Max software design suite family of tools. Chris is an experienced presenter at conferences, trade shows, universities, and corporations, and he authored the book, Mastering 3D Studio Max. He holds an MFA in computer animation. Follow Chris on Twitter @chrismmurray.