This class is for Fusion 360 users who (just occasionally!) find themselves ready to create a complex model and don't know where to start. We'll cover the basics concepts of surface and curvature continuity, and look at some examples of difficult topology and how to avoid it. And then we'll take a deep dive into the toolset for surface modeling in Fusion 360. Finally, we'll run through a complete step-by-step example of building a model from surfaces with Fusion 360, from concept to solid body. This class will benefit students who find themselves modeling challenging topology with Fusion 360, and who want to go from "hack and whack" to planned and perfect.
- Learn how to use the language of curvature continuity with confidence
- Discover Fusion 360 software’s hidden surfacing tools
- Learn how to build complex topology from individual surface patches
- Learn how to convert surfaces into a solid model
Paul Munford is a laugher, dreamer, bon vivant, and CAD geek - Technical Marketing Manager for Autodesk in the UK. Paul 's background in manufacturing items for the construction industry gives him a foot in digital prototyping and a foot in Building Information Modeling (BIM). Paul is a member of the British Standards Institute Committee for BS8888, the British standard for technical product documentation, and an (Ex) Autodesk Expert Elite. In his spare time, Munford nurtures the CAD Setter Out blog, and has written for AUGIWorld magazine, DEVELOP3D, and Shaan Hurley's Between the Lines blog. Paul was a speaker at Autodesk University for the first time in 2012, and he says it's the most fun anyone can have with 250 other people in the room.