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Industry Talk    AV9820
Animation Breakdown
Christopher Lyner
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, Ramy Hanna
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Description

Generating your standard fly-through animation doesn't cut it anymore in the architecture industry. Creating a captivating piece that will excite your client and captivate the audience requires some forethought. In this class we will go through an animation process, highlighting techniques used on a recent project that Tiltpixel was tasked with to sell an idea for a private school in South America. Using 3ds Max software we will go through setting up complex scenes, touching on lighting, rendering, and post producing.

Key Learnings

  • Learn how to set camera paths in 3ds Max
  • Learn how to create an animatic
  • Discover how render elements work
  • Learn about composite for post production

Speakers

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Since 2006 Christopher Lyner has been working in animation and visual effects. His experience includes software/hardware sales, consultation with animation and VFX studios, design visualization for architecture and engineering firms, animation, visual effects, and video editing for a number of clients in many different fields. His strengths include 3D modeling, texturing, and rendering, with a strong passion for animation and postproduction. He works well in and very much enjoys a team setting, but he is great at meeting tight deadlines when working on his own.
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Ramy Hanna is the co-founder of Tiltpixel, a full service creative studio and a leader in architectural visualization. He has been in the arch-viz industry for the last decade creating architectural renderings and animations. He is familiar with various 3D software and a variety of rendering engines. He also dabbles in architectural photography and has had the privilege to win several design awards including AIA Design Awards. He has also spoken at several speaking engagements such as Autodesk University, RTC, and VisDay. Ramy is an online instructor for The Gnomon Workshop and Blackspectacles.com. Since 2009, he has been on the 3dsmax beta team providing input into the design of 3ds Max software. In 2003, he was involved in an animated short nominated at SIGGRAPH, and in 2006 his animated short played in AMC movie theatres nationwide.
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