Autodesk University
Lecture    DG2011
Lets Talk: The Art of Facial Setup
Autodesk University
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Facial setup can be a complex task, but when it is done right, it can be done quickly with flexible results. This class explores methods for setting up faces using a blend of bones and morph targets with the goal of having production-ready controls and flexibility for animators to do their jobs. When morph targets are blended with bone systems and compound targets, the result can be very organic and produce a natural system. Building targets that blend together can be time consuming, but with a few tricks it can be fast and easy to blend compound targets.

Key Learnings

  • Design and create complex facial systems
  • Create animation control systems
  • Analyze and choose appropriate methods and systems
  • Prepare objects for rigging


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