This class will discuss how to get the most out of Fusion 360 sketching. Sketching is where your design starts. The success or failure of your design depends on having good sketches. This can be a challenge in any CAD software. We'll discuss some techniques that will help you have a better sketching experience in Fusion 360. We will include subjects such as making a stable sketch that can be edited reliably, using splines effectively, managing sketch performance, sketching in 3D, and more. We'll spend a little time discussing why some of these techniques are effective by examining the inner workings of Fusion 360. We'll also discuss some future plans for Fusion 360 sketch. At the end of this class, you'll have a better understanding of how sketches work in Fusion 360, and how to use them to their best potential.
- Learn how to maximize your use of the Fusion 360 sketch environment
- Learn how to produce Fusion 360 sketches that can be powerfully edited
- Learn how to manage sketches for designs that have a large amount of sketch data
- Understand Fusion 360 splines and 3D sketching
I have worked on Fusion 360 as a software architect and developer from the very start of the project, through all of its various incarnations and tech previews. My areas of focus have been modeling and sketching. Before that, I worked on Inventor, again from the very start of that product.
Long time product designer using Autodesk Inventor, now software quality engineer for Fusion 360 testing Fusion with a customer perspective. Also a part time instructor at Portland Community College teaching Inventor and Fusion 360 for CAD students and seasoned professionals alike. I have a passion for connecting people to their inner potential, either through my teaching or helping on the Fusion forums, or just in person. Let's design and build a better future together.