Autodesk University
Lecture    DG2433
Creature Modeling and Sculpting Techniques
Craig Barr
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Description

In this class, we examine a creature modeling and detailing workflow using Autodesk® Mudbox® and Maya® software. Topics covered include concept techniques in SketchBook® Pro software, creating freely in Autodesk® Mudbox® without the worry of the underlying topology, and new retopology techniques that allow for the creation of an animation and rig-ready mesh. The class also takes an in-depth look at the processes of sculpting, detailing, and painting to bring our creature look and style to life.

Key Learnings

  • Describe the creature pipeline from concept to final model
  • Explain the sculpting and painting workflow within Mudbox
  • Create an animation-ready model within Mudbox
  • Use techniques for creating optimized polygonal models for a sculpting workflow

Speakers

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Craig Barr is a technical marketing specialist at Autodesk, Inc., specializing in modeling, animation, and visual effects for film, games, and visualization. Craig's background spans numerous areas of visual effects in feature film, commercial, and games production. He tends to be naturally drawn toward critters and creatures that enjoy roaring and smashing. He also runs the Mudbox software blog on The Area.
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