Go beyond writing simple scripts in Fusion 360 software and learn how to create powerful interactive custom commands. We’ll begin with a brief introduction to Fusion 360 software’s programming interface, and then dig deeper into Fusion 360 software’s programming interface to cover the details of creating add-ins and commands. We'll look at taking an existing script and converting it to a command within an add-in. The command will use a custom dialog to get various types of inputs from the user and provide an interactive preview of the results. Finally, it will create the result as a single operation so it can be undone by an undo operation. This session features Fusion 360.
- Understand the difference between scripts and add-ins
- Understand how to implement Fusion 360 events
- Understand how to use the different Fusion 360 command inputs
- Understand the capabilities of Fusion 360 commands
Brian Ekins began working in the CAD industry in the early 1980s, and he has worked in various positions, including CAD administrator, applications engineer, instructor, CAD API (application programming interface) designer, and consultant. As an applications engineer, he specialized in modeling complex forms (boat hulls, jewelry, shoes, and so on) and customizing the software to fit customer requirements better. He moved into API design, where he designed the programming interface for Solid Edge software, and he has worked for Autodesk, Inc., since 1998, where he is the designer of the programming interface for Inventor software and is now focusing on Fusion 360 software. Ekins also uses the software and writes programs to design and build furniture at home.