As artists are inundated with more and more rendering technologies in 3ds Max software, the ability to choose the right one for the job is becoming less clear. In this session, we will examine the differentiation between some of the top and new offerings, as well as look at best practices that can improve your rendering experience no matter which technology you use. This session features 3ds Max.
- Discover common terms and technologies for rendering
- Discover some of the major and new titles available
- Distinguish strengths and weaknesses for each of the titles
- Learn best practices for a better rendering experience
Eddie Perlberg is the product manager for 3ds Max software, as well as a representative of some of the other members of the Autodesk, Inc., family, including the Live Design initiative and other software titles and services. Prior to taking this roll, he was a technical specialist at Autodesk in Media & Entertainment, evangelizing and demonstrating how 3ds Max software fits into various workflows with a focus on design visualization. Prior to Autodesk, he was CAD manager and visualization artist at a number of U.S. architectural firms. Like many of you, he has extended his passion for working with 3ds Max software to working in motion graphics, as well as consulting for the pipeline development of a few games companies.