This class covers several techniques for shortening the amount of time needed to produce architectural animations. The class demonstrates the impact of planning during the layout and animatic phase of an animation project and how camera decisions can save time and money.
- Explain how different cameras impact the amount of time needed in production
- Use a technique of pushing on a still rendering while applying animation on top of the rendering to give it a dynamic feel
- Use tricks to transition between cameras in a 2D state
- Describe the production workflow for the animation pipeline