This class will cover the several methods for capturing real-world objects—from the very small to the very large—using laser scanning, photogrammetry, and a few other methods. The technology for capturing and printing the 3D geometry and textures from an existing object often sounds more like science fiction than reality. However, it is real, and I will show you in easy bite-sized pieces how you can do it so you can leave the class with a good understanding and are ready to replicate an object the Star Trek way.
- Explain how your own use of these technologies can benefit your business and industry
- Explain this new technology and its limitations and benefits
- Describe the many reality capture technologies, including the hardware and software
- Capture the object in 3D, but also know what you can do with it
Shaan has been a passionate user of Autodesk Products, first as a customer and now as a Technology Evangelist in the Office of the CTO. Shaan’ has been with Autodesk since 1998 and currently works with the Autodesk Technologies in Autodesk Labs as well as most of the products and technologies Autodesk develops. Shaan was trained as a mechanical designer and has used many of the Autodesk products as a customer prior to joining Autodesk. When not blogging, Shaan spends most of his time speaking with customers and gathering feedback and suggestions, which help shape future product development.