Ut_HKthATH4eww8X4xMDoxOjBrO-I4W8
Breaking Down for Compositing: Decomposing a Scene
Lecture    DG2131
Fred Ruff
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Ut_HKthATH4eww8X4xMDoxOjBrO-I4W8
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Description

Breaking down your 3D renders for compositing is not as intuitive and easy as many people assume. This class explains why you break things into layers and shows you techniques for doing it well. Create final looks easily in your pipeline by breaking your renders into passes that will allow you to dial everything in. Understand render elements and what they bring to the table. We go over VFX shots incorporated into live action plates and also full CG shots where everything is rendered.

Key Learnings

  • Explain why you break down a render into its components
  • Use techniques for splitting up your renders
  • Get the most out of render elements
  • Use the matte tricks of V-Ray®, and the 3ds Max® software renderer

Speakers

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An expert in the field of computer graphics for over 18 years, Ruff got his start in New York working for a digital post production facility, and worked for Crystal Dynamics in the 90's. Ruff worked for the Autodesk Multimedia group as a product specialist. Eventually this passion and knowledge put him into the Product Designer position for 3ds max. After a few releases Ruff went on to be the design lead for a team of engineers tasked in creating other "top secret" 3d software for Autodesk. Having redesigned many aspects of 3ds max Ruff knows it inside and out—a huge benefit when it comes to creating compelling 3d animation. Currently he resides at Bent Image Lab in Portland Oregon where he supervises their 3D graphics department. Ruff's works on commercials, films TV shows and music videos. He is currently the visual effects supervisor for the Bent's FX work on NBC's Grimm.
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