3ds Max 2016 software has shipped and you may have heard or even seen the new features, but do you know how they work or what tips or insights you can gain for using them? In this class we’ll take a deep dive into the top new features in the latest release and explore some key benefits of some of the other new features. Did you know you could create new modifiers with the Max Creation Graph editor? What does the updated Xref system mean for you? What is the difference between TurboSmooth and Open Subdiv? Did you know you could create your own customer templates? This fast-paced session will cover these features, and hopefully more.
- Discover the Max Creation Graph and what it’s all about
- See how the renovated Xref will improve your workflow
- Discover the difference between TurboSmooth and Open Subdiv and when to use them
- Learn how to create custom templates to speed up workflows
Chris Murray is a production veteran, experienced instructor, published author, and kid who never grew up. He has created digital 3D content for clients such as The Cable News Network (CNN.com); Walt Disney Attractions; Johnson & Johnson; Canon U.S.A., Inc.; American Broadcasting Company (ABC); Nickelodeon; and The Sega Corporation. Chris has maintained a career-long relationship with learning. He was guest instructor in the School of Film and Digital Media at the University of Central Florida and was a department chair in Digital Production at Full Sail University. Now he’s living one of his dreams at Autodesk, Inc., as a technical specialist playing with his favorite toys, the 3ds Max software suite of tools (including Mudbox software, Maya software, and MotionBuilder software). Chris is an experienced presenter at conferences, trade shows, universities, and corporations, and he authored the book, Mastering 3D Studio Max. He holds an MFA in computer animation. Follow Chris on Twitter @chrismmurray.