Features

3D animation, motion graphics, and VFX software

From dragons to sweeping landscapes and explosive battle sequences, Maya is a top choice for creating believable characters and the worlds around them.

Dynamics and effects

  • Video: Learn how to create visually complex and natural-looking effects with Bifrost for Maya

    Bifrost for procedural effects

    A new visual programming environment using dynamic solvers makes it quick and easy to create blockbuster-worthy effects procedurally. (video: 1:57 min.)

  • 2 images side by side with an explosion effect on the left and the same explosion but with a different, pink liquid effect on the right

    Ready-to-use graphs

    From snow to dust storms, create great-looking effects right out of the box with prebuilt graphs.

  • Rendering of an animated cartoon African American girl with 2 puffy pigtails and a blue-and-white striped T-shirt

    Interactive hair grooming

    Generate realistic clumping effects in hair and fur for more natural-looking hair.

  • Deep adaptive liquid simulation

    Simulate high-level details just where you need them with the new adaptive solver for Bifrost liquids.

  • Bifrost Ocean Simulation System

    Create realistic ocean surfaces with waves, ripples, and wakes.

  • Bifrost Fluids

    Simulate and render photorealistic liquids.

  • Bullet Physics

    Create realistic rigid and soft-body simulations.

  • Maya nCloth

    Create realistic deformable materials.

3D animation

  • Video: Spend more time animating and less time waiting by using Cached Playback in Maya

    Cached Playback

    Faster animation playback in Viewport 2.0 lets you review animations and produce fewer Playblasts. (video: 2:29 min.)

  • New
    Video: Spend more time animating and less time waiting by using Cached Playback in Maya

    Animation Bookmarks

    Mark, navigate, and organize specific events in time and easily zoom into playback ranges in the Time Slider.

  • New
    Maya user interface showing the Rokoko Motion Library open to the first screen of assets

    Native motion library plugin

    Plugin for Rokoko’s Motion Library makes it easier to access high-quality motion capture data right in software.  

  • User interface of Time Editor in Maya featuring 3D animation of a guy making the sign of the horns, standing next to a motorcycle

    Time Editor

    Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.

  • 3D rendering of a bulldog running towards the camera with mouth open, tongue hanging out, and drool flying in the air

    Geodesic voxel binding

    Produce high-quality, production-ready-bound characters in less time.

  • User interface in Maya featuring an animated rendering of 2 men in body suits, with arms stretched out and one leg kicked out

    General animation tools

    Toolset for keyframe, procedural, and scripted animation.

  • Shape authoring workflow

    Fine-tune your characters and animation more quickly and easily.

  • Parallel rig evaluation

    Get quicker playback and manipulate faster with the integrated performance profiler.

  • Performance capture

    The Butterworth and Key Reducer filters help you refine animation curves, particularly when using motion capture data.

Rigging

  • New | Matrix drive workflows

    New matrix-driven transform and operation nodes help reduce node and connection clutter in your scenes.

  • New | Pin to geometry

    Use new Proximity and UV Pin nodes to precisely track positions on deforming geometry.

  • New | Proximity Wrap deformer

    The new GPU-accelerated Proximity Wrap deformer brings better memory use and a performance boost to artist workflows.

3D rendering and shading

  • Photo of the face of a young woman who’s half-smiling, with brown eyes and brown hair with bangs

    Arnold integrated with Maya

    Use Arnold RenderView to view scene changes in real time, including lighting, materials, and camera.

  • Video: Preview work in higher quality and save time by producing fewer preview renders to get the final result

    Beautiful working environment

    Viewport 2.0 preview is now closer to the final Arnold render, spurring creativity and saving time. (video: 59 sec.)

  • Video: Get an introduction to using Arnold in Maya

    Arnold GPU/ CPU

    Use Arnold integrated in Maya for production rendering on both CPU and GPU. (video: 1:55 min.)

  • Look development with Hypershade

    Shade complex scenes more easily.

  • Color management

    Efficient library enables faster, more consistent Boolean operations on polygon geometry.

3D modeling

  • NEW | Remesh

    Specify exactly where you need extra detail on a model by redefining the topology of any area on the mesh. 

  • NEW | Repotologize features

    Generate clean topology preserving the original mesh shape while reconstructing surface topology into evenly distributed quads. 

  • UV editor workflow, look, and feel

    The enhanced UV Editor interface includes a new UV Toolkit with better tools and functionality.

  • Revamped sculpting toolset

    Sculpt and shape models more artistically and intuitively.

  • Polygon modeling

    Efficient library enables faster, more consistent Boolean operations on polygon geometry.

  • OpenSubdiv support

    Accelerate performance with interactive workflows.

Motion graphics

  • MASH nodes

    The MASH toolset gives you new nodes (curve, signal, world, placer, and more), as well as updates to existing nodes.

  • 3D Type

    Create branding, flying logos, title sequences, and other projects that require text.

  • Motion Graphics toolset

    Quickly create complex procedural effects and animations with instanced objects.

Pipeline integration

  • Pipeline flexibility

    Create, customize, and integrate Maya into complex production pipelines more easily.

  • Scripting and API

    Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python scripting language.

  • Scene Assembly tools for smarter data

    Create large, complex worlds more easily, and manage production assets as discrete elements.