Autodesk University
Racing-Drone Design Fundamentals with Fusion 360
Hands-on lab    PD21100-L
Eli DElia
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, Taylor Stein
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Description

Professional drone racing is now and the market is hungry for new dynamic designs to feed the sport! This class will go in depth with Fusion 360 software in tandem with Flow Design wind-tunnel simulator to demystify the working fundamentals of mainstream racing drones. Attendees will learn essential steps in creating a CAM (computer-aided manufacturing)-ready, aerodynamic airframe around imported component files. This session features Fusion 360 and Flow Design.

Key Learnings

  • Learn best practices and workflows for creating an aerodynamic racing drone
  • Understand airframes and power-trains layouts—learn how to build airframes around imported component files
  • Learn how to use Flow Design wind-tunnel simulator to guide UAV form and function in Fusion 360
  • Get empowered as a Fusion 360 designer to explore your potential for creating first-person-view racing products

Speakers

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Eli Delia is the founder of and avionics designer at Hooligan FPV Pro Racing drones. He is also the founder of Game of Drones and is an Aerial Sports League Certified UAV designer. He invented the HIRO action sports drone and the Mini Hiro X FPV Racer. Delia is a Fusion 360 Autodesk Expert Elite.
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[up-gCdY0DXGwpauqr9zJqEqDg%3D%3D-firstName] [up-gCdY0DXGwpauqr9zJqEqDg%3D%3D-lastName]
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Taylor Stein is a Mechanical Engineer and Fusion 360 Evangelist based in the San Francisco Bay Area. Taylor aims to inspire and empower designers, makers, and engineers with the next generation of collaborative 3D design software.
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Bryce Heventhal is the Technical Marketing Manager for Fusion 360. He has 9+ years of CAD and FEA experience, with a B.S. in Mechanical Engineering. When he is not designing he is out rock climbing.
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Paul is a Product Designer and Fusion360 expert for Autodesk. Having studied architecture and infrastructure planning, he then moved into working for himself, setting up a company that championed 3D printing technologies, working on art installations, music videos, product design, and technical innovations in the 3D printing industry. Now Paul works with other product designers under the Autodesk banner to help startups develop and realize their ideas. Paul specializes in prosthetic design and Open Source hardware design, having created the world’s first 3D printed performance prosthetic to be used at the Rio Paralympics. In his spare time he is pursuing a PhD in additive manufacturing.
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