This class will present a quick and easy-to-use workflow between Maya software and ZBrush. Maya is the industry-standard software for 3D animation, and ZBrush is the industry-standard software for 3D sculpting. Although both are widely used in the industry, it is not common to see beginner tutorials about the workflow and integration between both software systems. This course will try to fill this gap with plenty of examples and best practices. We will show you how to create basic meshes in Maya, how to refine the basic mesh in ZBrush using Live Boolean, how to go back and forth between both programs using the GoZ plug-in, how to export high and low-poly models back to Maya, and how to create textures in ZBrush and apply them to an Arnold shader, among other interesting topics. In the end, you will have a very good grasp of how to use Maya and ZBrush together.
- Learn how to use Maya and ZBrush together in an efficient manner.
- Learn how to create base meshes in Maya and refine them in ZBrush with Live Boolean.
- Learn how to go back and forth between the two programs with the GoZ plug-in.
- Learn how to create textures in ZBrush and apply them to an Arnold shader.