Panel    RC3826
Current and Future Reality Capture Practices in Media and Entertainment
Dominique Pouliquen, Haarm-Pieter Duiker + 1 co-speaker
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Creating photorealistic digital assets is key to increasing the realism of today's games and movies today. Could it also be important for decors, natural scenes, samples, faces, bodies, or props? There is a fast-growing demand to bring the as-built or as-existing reality into the production pipeline. Some advanced production houses have embraced reality capture technologies, and they already use photos, videos, or lasers to capture reality. The Autodesk Reality Capture Group has developed tools that make these technologies easier to use. Come and discuss your needs for reality capture, and see how you can benefit by using these new tools to create your own digital assets for use in your own production environment.

Key Learnings

  • Take photos or video to a 3D model
  • Merge laser scans, photos, and videos in the same 3D scene
  • Use reality capture technologies for games and movies
  • List reality capture tips and tricks


 Dominique Pouliquen
Dominique Pouliquen
Dominique Pouliquen, is Senior Product Manager and Director of Strategy for reality capture technologies in Autodesk Reality Capture Group. He is based in Sophia Antipolis, France. Autodesk bought REALVIZ in May 2008, a company that Mr. Pouliquen co-founded in March 1998 from a technology transfer with INRIA (National Research Institute for Computer Sciences and Automatics). He was CEO of this company for ten years, developing its image-based content creation software business in the special effects and digital imaging markets all over the world. Mr. Pouliquen has spent his career in the computer graphics industry after graduating as an Engineer from Ecole Superieure d'Electronique de l'Ouest, Angers, France in 1986.

 Haarm-Pieter Duiker
Haarm-Pieter Duiker

 David Morin
David Morin


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